Fall 2024 Update
anthonymattox posted to Turbo Cube -

Quick fix: I almost forgot I meant to cut Jerren because it has a triggered ability that costs mana! A player pointed this out in a recent draft. It's funny how I just hand waved that as extra gravy and didn't think about it. Crasher gets to hang out a little longer.

Collector's Vault is a neat twist on power. A mox that loots? That's pretty on brand. It's probably not as powerful as eggs that generate two mana, but will probably be very strong in the most powerful decks just because of the number of rectangles it moves between zones.

Syr Ginger, the Meal Ender is a new aggressive artifact threat. The planeswalker text is a bit of noise, but we're forgiving of that in this context. The counter ability is going to be extremely relevant, and who knows, maybe someone will gain a bunch of life to arm (or deflect) an Aetherflux Reservoir

I don't have strong feelings about Three Bowls of Porridge. Vial of Dragonfire already doesn't get played much but this does a little more. (leaving the Vial for now though since there are plenty of easy cuts and I want to make a gesture toward balancing the colors a bit.)

Back for Seconds is similarly a more appropriate version of Wander in Death. The latter ends up just getting cycled and Back for Seconds has some cool potential. Again leaving both for now since the cycler is pretty low impact.

I'm cutting Attunement which I just added out of caution for Cube Con. I want to play more with the cards but the little bit of play testing it's gotten has spooked me. Specifically the fact that it powers up what's already the most threatening strategy with Mystic Redaction and Teferi's Tutelage while digging for win cons.

This includes some long pending updates including adding Chrome Host Seedshark, some new cards to support white hate bears, and a few more tentative picks.

People have mentioned wanting more ways to recycle their graveyard. Transplant Theorist is pricy but effective and comes with powerful looting that might just let players completely stack their deck. Attunement and Holistic Wisdom might do nothing or end up supporting 'combo' decks more than I want.

The cuts are mostly cards that have both been under-performing and un-exciting.

This update cuts some confusing and underperforming cards for some new and speculative things.

Scuttletide and Drake Haven are really appealing to me, especially together and with some other cards like Shadow of the Grave, but never perform and just disappoint. Drake Haven in particular is just confusing how it interacts with the rules change. I think it still has some potential, but not enough to be worthwhile.

Without Weakness and Unburden are two cycling cards which I've never seen cast and I want to cut down on some of the non-cards.

Esperzoa, Spiteful Prankster, and Duskwatch Recruiter are all too slow to be meaningful. Esperzoa is a particularly cool card but doesn't make sense given how fast and combo oriented this environment has gotten.

The newly added cards are all fairly obvious. I'm curious how Salvaged Manaworker will play as essentially a Mox that untaps on your opponent's turn. It might promote some more reactive deckbuilding. Similarly I'm interested in trying Elvish Spirit Guide to give Green more tools against unfair decks, having the potential of interaction on turn 0.

Mainboard Changelist
+1, -1