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This update focuses on lands, improving support for Jund counters, Jeskai Artifacts, and Sultai Graveyard, as well as increasing and improving removal, and finally trimming lifegain and some "defenders".
Lands in HandsThe big change here is bumping both Ash Barrens and Fabled Passage up to 4 each. I've avoided fetchlands until now, but this change improves both fixing and also land-focused graveyard synergies, most notably with Slogurk, the Overslime and Centaur Vinecrasher.
Faerie Conclave, Mystic Sanctuary, and Dakmor Salvage have also been added, bolstering the "lands that do things" category.
Joy SparksEnthusiastic Mechanaut, Arcbound Shikari, Glassdust Hulk and Malcator, Purity Overseer all signpost and support Jeskai artifacts. Though artifact synergies occur throughout the cube, they are most prevalent in those colours. Golems are another sub-theme I adore, which Hulk and Malcator help support wonderfully.
Yannik, Scavenging Sentinel has taken the place of Good-Fortune Unicorn. Yannik also overlaps with both flicker and counter strategies, but gives players more decisions to make when distributing the counters. Unicorn has been a nice include for a few decks, but it felt a bit bland despite its solid effect.
Wither Hither — Negative counters have felt fairly rare during play, so Twinblade Slasher, Scarscale Ritual, and Rendclaw Trow have been added. Additionally, Puncture Blast can both target players and hit harder than Puncture Bolt, which I think is worth the extra mana. Rustrazor Butcher is a big question mark at the moment, but I'm very curious to see how it plays out.
Grave Yard — Several Sultai cards have been added to improve the graveyard as an effective resource. Green cards such as Conduit of Worlds, Edge of Autumn, the re-added Centaur Vinecrasher, and more situationally Llanowar Loamspeaker help to synergise with lands hitting the graveyard. Blue and black cards like Clay Revenant, Combat Courier, Boneyard Mycodrax, and Dogged Detective each feature abilities to ensure they remain useful even after being killed or milled.
Removal count has been increased, as well as a slight improvement on their general ability to handle larger threats.
Skorpekh Lord, Bygone Bishop, and Devilish Valet are cards that I hope will play well, but will be keeping an eye on for power and play pattern issues.
Fond Farewells🟥 Valduk, Keeper of the Flame
I was very excited to finally get this card working with NEO's reconfigure cards, but it was not to be. The one thing that softens the blow is getting rid of a unique token.
🟥 Twinferno
Early on, Izzet was focused on my beloved copying of spells and cloning of creatures. Twinferno has continued to scratch that itch quite well, and I will still keep it in mind, but right now I want to test other cards.
🟥 Ornithopter of Paradise
I am not nearly as concerned about fixing now as I was when there were fewer fixing lands in the cube. Vanilla Ornithoper is still here to carry the torch.
🟩 Scrapwork Mutt
Plenty of synergies with artifacts, graveyard, flicker, draw, and discard. Also a very good boy.
🟩 Bitter Reunion
Not completely sold on this, but wanted to toss it in there since it seems promising.
🟩 Ashnod, Flesh Mechanist
Modified to create Treasure and Golems. Will be keeping an eye on this, but should help improve artifact synergies in black.
🟥 Sailor of Means
🟩 Thopter Mechanic
I'm optimistic for Mechanic's double draw and acceptable Thopter creature type. Sailor has been in the list since for a very long time, but isn't really up to the task these days. Farewell to my favourite Ixalan limited staple.
🟥 Veinwitch Coven
🟩 Gixian Puppeteer
Coven is still welcome, but I want to see how Puppeteer works out if only to get more second draw effects in there.
🟥 Feldon of the Third Path
🟩 Feldon, Ronom Excavator
I really wanted Old Feldon to work but it never quite got there. Most of the graveyard shennanigans are in other colours anyways, so Yung Feldon is trying out for team aggro.
🟥 Inferno Titan
🟩 Tyrant of Kher Ridges
Lets see what the new kid on the block has to say.
🟥 Satyr Wayfinder
🟩 Blanchwood Prowler
Green already has a ton of +1/+1 counters, but Satyr felt a bit too narrow and a bit of a filler card in many decks.
🟥 Oran-Rief Ooze
🟩 Simian Simulacrum
Added artifact and graveyard synergy, with a very similar ETB effect. I certainly won't miss hunting for the correct side of the dice several times over on Ooze's attack trigger.
🟥 Saheeli, Sublime Artificer
🟩 Third Path Iconoclast
As much as I dislike planeswalkers, I've grown somewhat fond of Saheeli. Iconoclast is coming to fill this role in for now though, albeit modified to create Servos instead of Soldiers.
🟥 Hidden Stockpile
🟩 Fleshtaker
Not super keen on revolt giving players a pop quiz at the end of their turn. There are plenty of Servo sources elsewhere now, and Fleshtaker providing a body welcomed.
One less unique token, more servos, and moving from a very strong flicker target to a slightly less strong and more synergistic one.