"You're dead in 7 turns, good luck". A control player's wet dream.
Let's not mention the fact that this card's sticker was changed halfway during the draft because the player confused Mentor for Training. Too many different-but-similar mechanics! Luckily it's playable now
Seems relatively mild for how problematic it was during play. The big creatures in the cube often lack haste. This changes everything about that. The most interesting interaction was with Emberwilde Djinn. It was devastating
Too strong? Maybe. It's mainly the versatility that gives it power. I'm generally not too afraid of 4-cmc cards ruining the game. There's no blink package in the cube which would totally break this. There probably should never be.
The maker of this card wanted to show how much of a CLOWN he is by winning multiple games on the back of CLOWNS. Roaring Primadox enables this card in a beautiful way, especially if you look at the sticker that was put on that BEAST.
Who doesn't love a good old 2/2 first strike deathtoucher in white? And in this case, a perfect couple of stickers was found to beautify this saga. Almost seems like Wizards though about which stickers to include...
Some cards are scary, because they might become broken with the wrong number. Unstable Glyphbridge is one: the card is fine by itself. The reason I felt safe adding it to this cube is that you have to pay two instalments of five mana, exile an artifact from the graveyard, resulting a big artifact creature that dies to any kind of removal.
This card had a huge impact on the games of last session, but I don't think changing the 5/3 to 7/2 contributed to that at all. I'm happy this card is "safe"
Some stickers are always put on the same cards. Perfect matches like these are almost a pity to unsticker and resticker every game, so I'm glad one of these cases was finally eternalized!
And since it's fall, why not sticker a beautifully colored tree? This one can shoot rockets now! And the fun thing is: it has vigilance! Attacking while have interaction open is difficult to deal with it seems...
Sure, sometimes the opponent gets to tap it, but who cares? It's still a skewed version of Snapcaster Mage in those situations! Lightning Steeds loves instant speed!
Flyers keep dominating in the last few games. Especially in multiplayer (we played 1v1v1 twice now) do the flyers cheese out a win sometimes. Aggro is hurt severely in those matches though, and I suspect that's the real counter to a flock of flyers: most birdies cost a lot of mana.
Out of thin air! This is a very strong flying that can come down as early as turn 2 (jumping through some hoops). We'll see if this becomes a problem, although I assume not, because other cards could be cast at similar rates.
Building on the phenomenon that was the Giant Omega Myr, Imperial Moth Myr was introduced. A really powerful flier that shows flying is relatively uncommon in the cube. This saga was often a menace even without other creatures to feed its chapters: the end result was just such a beating. But... any opponent has 3 turns to prepare.
This is the first real inside joke added. Someone primarily cubing his Vintage Cube was mocking all the low-powered cards in this cube, especially Omega Myr, when having a look before the draft. When the card came around to him, he couldn't resist!
The first card that enables the bounce theme I'm trying to add to the cube. A lot of stickers care about leaving the battlefield (as opposed to the creature dying), which leave room for blink synergies!