Some simple, yet elegant creature and planeswalker designs from Foundations.
I’m also shifting the +1/+1 counter theme to focus more on creatures that are payoffs (with Planeswalkers as enablers) rather than being enablers themselves. I want to reinforce the idea that creatures are to serve as pieces that either counter, or complement, Planeswalkers.
I decided to batch updates from recent sets as there have been less changes between sets with the Omenpath Arc. MKM saw the inclusion of slightly better interaction and OTJ saw the inclusion of crime payoffs which complement more interactive planeswalkers. Green fatties and higher-MV planeswalkers that synergize with said fatties have been swapped for more efficient creatures with a +1/+1 counter theme.
Gates and the Thriving cycle of lands, long set aside and marked for removal, have been replaced by Surveil duals from MKM. A number of less interesting/inefficient multicolored and colorless cards have also been removed for even MORE fixing (thanks allied fetchland reprints), which brings me to my next point…
MODERN HORIZONS 3!! In addition to the obvious inclusions of some new flipwalkers, MH3 also features the return of Proliferate and some new counter interaction. Strix Serenade is another piece of long awaited blue planeswalker interaction, and new doge on the block Phelia does it all: supporting UW flash and +1/+1 counter synergies, flickering your or your opponents walkers to reset them, or blanking tokens (including but not limited to tokens made by planeswalkers) completely!
With the shift of worldbuilding design to the Omenpath arc, I anticipate fewer card updates per set as Planeswalkers will be less abundant. Updates for Lost Caverns of Ixalan include additional ways for blue to interact with walkers ala Tishana's Tidebinder and Ripples of Potential along with Quintorius Kand, another 5-MV walker that produces 3/X's similar to Ixalan native Huatli, Warrior Poet. Xander's Lounge is also replacing Crumbling Necropolis, a previous oversight.
Probably the most changes to the cube from a single set since its inception with the release of War of the Spark. The central theme is choices, do you aggressively play your Walkers Compleated? Put yourself at a card disadvantage in order to Proliferate? In addition, Phyrexia features interaction and Proliferate effects at an all-time MV low, so many antiquated cards are getting swapped for more cost-efficient options.
inb4 Phyrexia changes, I wanted to make a separate post to note small changes made from The Brothers' War and Jumpstart 2022. Notably, Angelic Cub is a great "Heroic" target for Planeswalker abilities, and Termination Facilitator offers great support for "Planeswalker-Deathtouch" abilites seen in .
Very few additions from the new set this time around. We have a white Pir, Imaginative Rascal with a better body in Lae'zel, Vlaakith's Champion and an aggressive 4/4 haste trampler in Minsc & Boo, Timeless Heroes. Other inclusions were some cards previously overlooked, further filling out the 3-drop slot in
. Temples (which were not highly picked due to pip-intensive cards not allowing for splashes) have been swapped for the Thriving cycle and the new cycle of Gates to continue facilitating fixing and hopefully promote more land picks.
Although most of the Kamigawa: Neon Dynasty changes have been made already, I decided to consolidate the post with my test cards for Streets of New Capenna. I am shifting away from the higher-MV "cares about X Planeswalker" cards as I found them lackluster compared to actual Planeswalkers of similar MV (obviously). With the inclusion of The Wandering Emperor and Overcharged Amalgam, I'm hoping to shift to more of a flash tempo playstyle. Lastly, I have included even more fixing in the form of a full cycle of Filter lands to faciliate better fixing for double pip walkers.
inb4 Kamigawa: Neon Dynasty gets spoiled further, I have realized the need for better fixing and why cube curators recommend a small gold section. Thus, I am amending both by adding a full cycle of Shocklands and Slow lands (bringing the total number of land fixing in the cube to just shy of 10%) in addition to trimming multicolored cards to increase each single color by 5 cards. This has given me an opportunity to try and lower the average mana curve of the cube, reintroduce +1/+1 counter synergies, and introduce Crimson Vow's Cemetery cycle.
Mainly swapping out some multicolored and colorless cards I left out in my previous update in order to include more fixing through Panoramas and streamline interactivity.
Modern Horizons 2 gave us some new, mana-efficient ways to interact with Planeswalkers like Mine Collapse and Flame Blitz.
Adventures in the Forgotten Realms gave us interesting effects that hate out specific colors like Burning Hands and Hunter's Mark.
Lastly, I have continued to pivot away from +1/+1 counter synergies for the moment to make room for these new effects as well as to include some high-MV green creatures (which also interact with Planeswalkers).
To continually include the newest walkers and "cares-about-planeswalkers" effects, I have pivoted away some of the +1/+1 counter synergies for the moment. White's tax effects are also further being showcased with Reidane, God of the Worthy.
Following on Core 2021, Zendikar Rising has given us a couple more tools to combat Planeswalkers. Along with Hooded Blightfang, Zagras, Thief of Heartbeats has cemented Black as a Deathtouch centric archetype. In Commander Legends, we have our first omni-board wipe for creatures and walkers in the form of Slash the Ranks! Lastly, I am fitting in a couple more additions from Core 2021 that I missed or was dissuaded against previously (as I have mentioned, the set has truly been revolutionary for this cube).