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My Pile of Things
(450 Card Cube)
Blog Posts (7)
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Mainboard Changelist+44, -44

Ignoring Emblems, copies, near-forced 1-ofs (Offspring, Eternalize), zone reminders (foretell, adventure, etc)

  • Beau
  • Bird
  • Cat Beast
  • Clue
  • Construct
  • Crab
  • Elemental(R)
  • Elemental(G)
  • Faerie Rogue
  • Food
  • Gnome
  • Goblin
  • Golem (including phyrexian)
  • Human
  • Illusion
  • Incubator
  • Insect
  • Map
  • Monk
  • Phyrexian Germ
  • Ragavan
  • Samurai
  • Scion of the Deep
  • Servo
  • Shapeshifter
  • Shark
  • Skeleton
  • Snake
  • Soldier
  • Spirit
  • Thopter
  • Treasure
  • Vampire
  • Wolf

Doing a pass through to try to identify major changes needed for the next big update to this cube.

This will be done in 3 steps: Mechanics, Tokens, General Updates (includes Aetherdrift).

Mechanics and Tokens will first identify the number of unique mechanics/tokens in the cube, how many cards directly reference or support them, and whether or not I want to keep or remove them. Not all 1-card mechanics/tokens will be cut, but they are more likely to be.

For purposes of this post, keyword mechanics like Haste, Trample, Surveil, etc are not being considered. This is more of what would a player who knows how to play Magic at above a beginner level, and then trying to reduce the "wait what is this rule" moments.

There will be multiple edits to this post.

* = Ability words
Keep
Very likely to remove

Current Mechanics as of Feb 2025:

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