Thinking of getting giving up on having as many 2-color guilds represented as possible by getting rid of Wood Sage, Guiding Spirit and Asmira. It's difficult because there are so few options for all 10 color pairs in the first 5 years of magic (e.g. Simic, ouch).

They would be removed in favor of just plainly more powerful multicolor cards like Dakkon Blackblade, Sol'Kanar the Swamp King, Vaevictis Asmadi, or hymn of Rebirth.

The Lantern Control-style deck hasn't really worked out, so I may start removing cards from that archetype that are only there for synergy, not power level.

Thinking of adding a few dedicated 'sideboard' cards like Shatter, Divine Offering, Tranquility, Red Elemental Blast to have more dynamic games in Best of 3.

Also considering adding a few low-to-ground white aggro cards to juice the white aggro/white weenie strategy. White is often relegated to a supporting color with the powerful boardwipes currently.

May consider juicing the recurring-artifact theme as Argivian Archeologist doesn't see much play currently. Considering: Treasure Hunter, Argivian Find, Rootwater Diver, Thopter Squadron, Urza's Bauble.

Last winner of the cube was a UR counter-burn deck, so burn may also be still slightly too available/powerful for the power level of the cube.

And finally. I need to add ma boy, Nicol Bolas.

Mainboard Changelist
+450, -0