Descent!
(144 Card Cube)
Blog Posts (4)
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  • Brain Freeze ended up being a power outlier which encouraged passive play. Trying out a simple two-word card in Radstorm which has similar magecraft benefits while accelerating the game.
  • Follow the Bodies will hopefully provide burst artifacts for the game-objects decks (e.g. Brudiclad, Pingers) while synergizing with spellslinger.
  • Drown in Dreams will hopefully help mill out with Brain Freeze's loss; straight upgrade to Stroke.

bbb

  • Finale of Eternity getting swapped for an instant-speed version with less demanding reanimation thresholds in Black Sun's Twilight
  • Aether Snap has only been cast once in all the times this cube has been drafted. Trying out Grisly Spectacle to help the mill strategy a bit and also to increase creature removal.
  • Corpse Dance will hopefully give some instant-speed spice to Black and put large creatures into play; Legion has also been a somewhat clunky sorcery.

rrr

  • Mysterious Stranger seems like an interesting snapcaster variant in red; Magda is cool but slightly misleading.
  • Bitter Reunion provides haste and bins a card - trying it out over the underwhelming symmetrical pinger.
  • Starstorm hates on creatures a bit too much; Final Fortune will hopefully assist the combat decks a little (and there are enough stifles / reintroducing Obeka to help mitigate the downside)

cmc

Other considerations: Laboratory Maniac and Monumental Corruption are on the maybeboard, though I wonder if they're too polarizing. Kaervek the Merciless has never been played as a commander; if he is not a useful reanimator target he goes on the chopping block. The two Izzet split cards also might get swapped out in a coming set.

lithiumsorbet posted to Descent! -

Making small changes to try and help out damage-based decks and test out some cards from the last set.

Tishana's Tidebinder seems to have utility as a stifle on a body. Makeshift Munition was more expensive than anticipated and makes room for Grab the Reins. Hoping the act of treason as well as the fling are both useful modes.

Damage-doublers are coming in to help accelerate the game and give pinger decks some top-end with Fiendish Duo and Wound Reflection. Removing speculative card-advantage spells that never got cast in Ad Nauseam and Commune with Lava.

One Elixir is going away to make singleton happen and incidentally buff mill. Tarrian's Soulcleaver looks frightening so will try it out. & a lifegain artifact swapped out for a pinger artifact to put more life total pressure.

Nymris, Kaervek, and Nin are on the commander watchlist - hoping for compelling options in the coming releases.

Mainboard Changelist+144, -0
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