Going deeper down the graveyard synergies.
Some hardcore dredge support with Dread Return / Golgari Grave Troll / Bridge from Below.
Some more aggressive cards for a Red Green Delirium Aggro deck.
And a mini enchantment reanimation package with Replenish and Academy Rector. This is relying quite bit on the cycle of overlords to not be parasitic.
Refining and leaning harder in the identity of this cube. Cut down artifact even further and added more graveyard stuff in blue, red and black.
Removal of the human theme, adding a light legend one to incentivize WR
Less artifacts, more fixing lands
I had misread Three Blind Mice and it's a lot worse than I thought
Big Wilds of Eldraine Update. Adding card very generously to test them, I expect to remove at least half of them after trying them out.
Adding Rector / Pattern as a new thing to do.
Adding Dark Depths / Thespian's stage to incentivize people to play the Lands archetype. Will have to see how fun / interactive it is and if it makes the cube better or worse.
The graveyard theme is really working out. I don't want to add graveyard hate such as Relic of Progenitus or Soul-Guide Lantern that can obliterate a fragile graveyard deck. On the other hand, I don't want graveyard to be safe from interaction so I've added a decent number of interaction that stay mild (Dissipate), sorcery speed (Bojuka) or fragile (creatures).
I also essentially stopped supporting the low to the ground black aggro deck. Few people draft it and the worse black one drops aren't good in other decks. I replaced them with a little more support for sacrifice and rally decks and overall a little higher curve for black decks.
+Eladamri's Call
+Thirst for Discovery
+Obliterating Bolt
-Kitchen Finks
-Think Twice
-Brotherhood's End