Maybeboard Changelist+1, -0
Maybeboard Changelist+1, -0
Bad card, yet unique! Cut Yargle, send him to Vanilla???
Maybeboard Changelist+2, -0
Duskmourn
noobcubedude posted to French Vanilla Cube -
Maybeboard Changelist+20, -0
- Friendly Ghost
- Hardened Escort
- Clammy Prowler
- Fear of Isolation
- Fear of Lost Teeth
- Give In to Violence
- Coordinated Clobbering
- Passwall Adept
- Essence Extraction
- Vampire Sovereign
- Skymarch Bloodletter
- Codex Shredder
- Sentinel Totem
- Revoke Existence
- Death Wind
- Stabbing Pain
- Grasp of Darkness
- Disentomb
- Vedalken Dismisser
- Eyes of the Beholder
- Crow of Dark Tidings
- Corpse Churn
- Wall of Lost Thoughts
Passwall Adept --> Piranha Fly -- Adept's ability is redundant with Wormhole Serpent. I love Fly! So long, "enters the battlefield." It enters tapped and has flying? Let's race! Fast games = good games.
Essence Extraction --> Winter's Intervention -- Less mana intensive, kills 151 instead of 199 of the cube's 238 creatures.
Skymarch Bloodletter --> Crow of Dark Tidings -- Part of me wants to have a three-tier cycle with Skymarch Bloodletter, Bloodhunter Bat, and Vampire Sovereign, but I'll instead opt for the corvid's diversity, as no other creature mills.
Revoke Existence --> Exorcise -- Power creep and mainboardability, complements Make Your Move.
Disentomb --> Corpse Churn -- The continued complexity creep of the cube. Disentomb is really feeling like a Vanilla Cube card (there's already Raise Dead), Churn brings more mill to the fold.
Vedalken Dismisser --> Bellowing Crier -- Ugh, my heart. I love Dismisser's unique ability, but at 6 it is overcosted for today's magic. Crier will actually hit the board and attack well, perhaps spark a conversation comparing it to Merfolk Looter.
Eyes of the Beholder --> Withering Torment -- Eyes of the Beholder is somewhat unique and is a fun flavor card for D&D folks, but it is overkill (pardon the pun). There are a few other answers for indestructible creatures. Torment introduces the cube to black's foray into enchantment removal as well as losing life on a kill spell. Wild!
With all the self-mill, do I need to add more graveyard synergy? Codex Shredder is intriguing.
Bloomburrow
noobcubedude posted to French Vanilla Cube -
Maybeboard Changelist+11, -0
Mainboard Changelist+1, -1
Lost Legion --> Ravine Raider -- I have a soft spot for Lost Legion because it's unique as a black creature that scrys, but its two black pips and greater toughness than power gum up the game on multiple axes. Raider's menace is a new keyword ability for a black one drop, and the shade ability isn't too much.
Lots of cards that didn't quite make the cut!
Alania's Pathmaker -- Maybe if it was this turn, but next turn is a memory issue.
Bellowing Crier -- Close! Maybe cut Vedalken Dismisser. The Evergreen Cube cares about card draw, and the Deciduous Cube cares about draw and discard, so I might put it there.
Daggerfang Duo -- Gimme that deathtouch reminder text and it's in.
Mabel's Mettle -- Right wheelhouse but not as good of a fit as Rallying Roar or Join Forces.
Skyskipper Duo -- Ugh, maybe? Lots of words but it would be a unique effect for a blue creature and would pair nicely with the cube's many ETB (E?) effects.
Rabid Gnaw -- Can we get a cheap red fight with reminder text, please?
High Stride -- Strictly better than Vines of the Recluse but no reminder text.
Stickytongue Sentinel -- Hi Invasive Species!
Three Tree Rootweaver -- Lifespring Druid. What slows down the game more, a 3 toughness creature on turn 2 or not casting your ramp until turn 3?
Pond Prophet -- Hmmm. Where to put you?