When this creature enters, return target creature an opponent controls to its owner's hand.
Vintage | 0.19%(147 / 77851) |
Legacy | 0.32%(454 / 143759) |
Modern | 0.20%(54 / 26596) |
Peasant | 0.46%(130 / 28020) |
Pauper | 0.12%(38 / 31380) |
1-180 | 0.12%(189 / 161030) |
181-360 | 0.53%(310 / 58171) |
361-450 | 0.52%(117 / 22500) |
451-540 | 0.48%(100 / 20684) |
541+ | 0.85%(244 / 28711) |
No other versions
You are able to play a land this turn.
Play Simic Growth Chamber.
When Simic Growth Chamber enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield.
When Simic Growth Chamber enters the battlefield, it and Zendikar's Roil trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Gruul Turf.
When Gruul Turf enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield.
When Gruul Turf enters the battlefield, it and Zendikar's Roil trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Guildless Commons.
When Guildless Commons enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Guildless Commons trigger, returning it from the battlefield to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Guildless Commons from your hand onto the battlefield.
When Guildless Commons enters the battlefield, it and Zendikar's Roil trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Zendikar's Roil trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Golgari Rot Farm.
When Golgari Rot Farm enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Golgari Rot Farm from your hand onto the battlefield.
When Golgari Rot Farm enters the battlefield, it and Zendikar's Roil trigger.
Repeat from step 4.
You control an additional creature.
Activate Perilous Forays by paying and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped.
When the land enters the battlefield Lotus Cobra and Zendikar's Roil trigger.
Resolve the Lotus Cobra trigger, adding .
Resolve the Zendikar's Roil trigger, creating a creature token.
Repeat.
You control an additional creature.
Activate Perilous Forays by paying and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped.
When the land enters the battlefield Tireless Provisioner and Zendikar's Roil trigger.
Resolve the Tireless Provisioner trigger, creating a Treasure token.
Activate the Treasure by tapping and sacrificing it, adding .
Resolve the Zendikar's Roil trigger, creating a creature token.
Repeat.
You don't control a Ring-bearer.
You have a land card in hand.
Play a land card, triggering Dúnedain Rangers and Zendikar's Roil.
Resolve the Zendikar's Roil trigger, creating a 2/2 Elemental creature token.
Resolve the Dúnedain Rangers trigger, causing the Ring to tempt you, and causing the Elemental token to become your Ring-bearer.
Sméagol triggers.
Holding priority, activate Viscera Seer by sacrificing the Elemental, causing you to scry 1.
Resolve the Sméagol trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
When the land enters the battlefield, Dúnedain Rangers and Zendikar's Roil trigger.
Repeat from step 2.
NOTE: This combo can be stopped if an opponent runs out of lands in their library, so it is recommended to alternate opponents in between cycles to maximize the amount of iterations.
You are able to play a land this turn.
Play Izzet Boilerworks.
When Izzet Boilerworks enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Izzet Boilerworks trigger, returning it from the battlefield to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Izzet Boilerworks from your hand onto the battlefield.
When Izzet Boilerworks enters the battlefield, it and Zendikar's Roil trigger.
Repeat from step 4.
You don't control a Ring-bearer.
You have a land card in hand.
Play a land card, triggering Dúnedain Rangers and Zendikar's Roil.
Resolve the Zendikar's Roil trigger, creating a 2/2 Elemental creature token.
Resolve the Dúnedain Rangers trigger, causing the Ring to tempt you, and causing the Elemental token to become your Ring-bearer.
Sméagol triggers.
Holding priority, activate Carrion Feeder by sacrificing the Elemental, putting a +1/+1 counter on Carrion Feeder.
Resolve the Sméagol trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
When the land enters the battlefield, Dúnedain Rangers and Zendikar's Roil trigger.
Repeat from step 2.
NOTE: This combo can be stopped if an opponent runs out of lands in their library, so it is recommended to alternate opponents in between cycles to maximize the amount of iterations.
You are able to play a land this turn.
Play Boros Garrison.
When Boros Garrison enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Boros Garrison trigger, returning it from the battlefield to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Boros Garrison from your hand onto the battlefield.
When Boros Garrison enters the battlefield, it and Zendikar's Roil trigger.
Repeat from step 4.
You don't control a Ring-bearer.
You have a land card in hand.
Play a land card, triggering Dúnedain Rangers and Zendikar's Roil.
Resolve the Zendikar's Roil trigger, creating a 2/2 Elemental creature token.
Resolve the Dúnedain Rangers trigger, causing the Ring to tempt you, and causing the Elemental token to become your Ring-bearer.
Sméagol triggers.
Holding priority, activate Ashnod's Altar by sacrificing the Elemental, adding .
Resolve the Sméagol trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
When the land enters the battlefield, Dúnedain Rangers and Zendikar's Roil trigger.
Repeat from step 2.
NOTE: This combo can be stopped if an opponent runs out of lands in their library, so it is recommended to alternate opponents in between cycles to maximize the amount of iterations.
You are able to play a land this turn.
Play Dimir Aqueduct.
When Dimir Aqueduct enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Dimir Aqueduct trigger, returning it from the battlefield to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Dimir Aqueduct from your hand onto the battlefield.
When Dimir Aqueduct enters the battlefield, it and Zendikar's Roil trigger.
Repeat from step 4.
Zimone and Dina does not have summoning sickness.
You control at least one additional creature.
Activate Zimone and Dina by tapping it and sacrificing another creature, causing you to reveal cards from the top of your library until you reveal a land card, put it into your hand, then put the land onto the battlefield tapped, and repeat this process once if you control at least eight lands.
Retreat to Coralhelm and Zendikar's Roil trigger for each land that enters the battlefield this way.
Resolve the Retreat to Coralhelm trigger(s), untapping Zimone and Dina.
Resolve the Zendikar's Roil trigger(s), creating that many creature tokens.
Repeat.
You are able to play a land this turn.
Play Azorius Chancery.
When Azorius Chancery enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Azorius Chancery trigger, returning it from the battlefield to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Azorius Chancery from your hand onto the battlefield.
When Azorius Chancery enters the battlefield, it and Zendikar's Roil trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Arid Archway.
When Arid Archway enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
When Arid Archway enters the battlefield, it and Zendikar's Roil trigger.
Repeat from step 4.
You control at least one additional creature.
Activate Perilous Forays by paying and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Spelunking.
When the land enters the battlefield, Zendikar's Roil triggers, creating a creature token.
Activate the land by tapping it, adding .
Repeat.
You don't control a Ring-bearer.
You have a land card in hand.
Play a land card, triggering Dúnedain Rangers and Zendikar's Roil.
Resolve the Zendikar's Roil trigger, creating a 2/2 Elemental creature token.
Resolve the Dúnedain Rangers trigger, causing the Ring to tempt you, and causing the Elemental token to become your Ring-bearer.
Sméagol triggers.
Holding priority, activate Phyrexian Altar by sacrificing the Elemental, adding one mana of any color.
Resolve the Sméagol trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
When the land enters the battlefield, Dúnedain Rangers and Zendikar's Roil trigger.
Repeat from step 2.
NOTE: This combo can be stopped if an opponent runs out of lands in their library, so it is recommended to alternate opponents in between cycles to maximize the amount of iterations.
Wight of the Reliquary does not have summoning sickness.
You control at least one additional creature.
Activate Wight of the Reliquary by tapping it and sacrificing another creature, causing you to search your library for a land card and put it onto the battlefield tapped.
When the land enters the battlefield, Zendikar's Roil and Retreat to Coralhelm trigger.
Resolve the Zendikar's Roil trigger, creating a 2/2 Elemental creature token.
Resolve the Retreat to Coralhelm trigger, untapping Wight of the Reliquary.
Repeat.
You have a land card in hand.
Play a land card from your hand.
Kodama, Trench Behemoth and Zendikar's Roil trigger.
If the land played was a basic land, you may activate it by tapping it, adding at least .
Resolve the Kodama trigger, choosing to put nothing onto the battlefield from your hand.
Resolve the Trench Behemoth trigger, targeting any creature an opponent controls.
Resolve the Zendikar's Roil trigger, creating a 2/2 Elemental creature token.
The Elemental enters the battlefield, triggering Kodama.
Holding priority, activate Trench Behemoth by returning a land from the battlefield to your hand, untapping Trench Behemoth.
Resolve the Kodama trigger, putting a land onto the battlefield from your hand.
Trench Behemoth and Zendikar's Roil trigger.
Repeat from step 5.
You control an additional creature.
Activate Perilous Forays by paying and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped.
When the land enters the battlefield Nissa and Zendikar's Roil trigger.
Resolve the Nissa trigger, adding .
Resolve the Zendikar's Roil trigger, creating a creature token.
Repeat.
You control at least one additional creature.
Activate Perilous Forays by paying and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield tapped.
When the land enters the battlefield, Zendikar's Roil and Amulet of Vigor trigger.
Resolve the Zendikar's Roil trigger, creating a creature token.
Resolve the Amulet of Vigor trigger, untapping the land.
Activate the land by tapping it, adding .
Repeat.
You are able to play a land this turn.
Play Orzhov Basilica.
When Orzhov Basilica enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Orzhov Basilica trigger, returning it from the battlefield to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Orzhov Basilica from your hand onto the battlefield.
When Orzhov Basilica enters the battlefield, it and Zendikar's Roil trigger.
Repeat from step 4.
Wight of the Reliquary does not have summoning sickness.
You control at least one additional creature.
Activate Wight of the Reliquary by tapping it and sacrificing another creature, causing you to search your library for a land card and put it onto the battlefield tapped.
When the land enters the battlefield, Zendikar's Roil triggers, creating a 2/2 Elemental creature token.
When the creature token enters the battlefield, Intruder Alarm triggers, untapping all creatures.
Repeat.
You are able to play a land this turn.
Play Rakdos Carnarium.
When Rakdos Carnarium enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Rakdos Carnarium trigger, returning it from the battlefield to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Rakdos Carnarium from your hand onto the battlefield.
When Rakdos Carnarium enters the battlefield, it and Zendikar's Roil trigger.
Repeat from step 4.
You are able to play a land this turn.
You have a land card in hand that enters the battlefield untapped and can tap to produce at least .
Play any land that enters the battlefield untapped and can tap to produce .
When the land enters the battlefield, Kodama of the East Tree and Zendikar's Roil trigger.
Resolve the Kodama of the East Tree trigger, choosing to put nothing onto the battlefield.
Resolve the Zendikar's Roil trigger, creating a 2/2 Elemental creature token.
When the creature token enters the battlefield, Kodama of the East Tree triggers.
Holding priority, activate the land played in step 1 by tapping it, adding at least .
Storm Cauldron triggers, returning the land from the battlefield to your hand.
Resolve the Kodama of the East Tree trigger, putting the land from your hand onto the battlefield.
When the land enters the battlefield, Zendikar's Roil triggers, creating a 2/2 Elemental creature token.
Repeat from step 5.
Stone-Seeder Hierophant does not have summoning sickness.
You control at least one additional creature.
Activate Perilous Forays by paying and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield tapped.
When the land enters the battlefield, Zendikar's Roil and Stone-Seeder Hierophant trigger.
Resolve the Zendikar's Roil trigger, creating a creature token.
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Activate Stone-Seeder Hierophant by tapping it, untapping a land you control.
Activate the land by tapping it, adding .
Repeat.
You control at least one additional creature.
Activate Perilous Forays by paying and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield tapped.
When the land enters the battlefield, Zendikar's Roil and Tiller Engine trigger.
Resolve the Zendikar's Roil trigger, creating a creature token.
Resolve the Tiller Engine trigger, untapping the land.
Activate the land by tapping it, adding .
Repeat.
Wight of the Reliquary does not have summoning sickness.
Thornbite Staff attached to Wight of the Reliquary.
You control at least one additional creature.
Activate Wight of the Reliquary by tapping it and sacrificing another creature.
When the creature dies, Wight of the Reliquary triggers, untapping Wight of the Reliquary.
Resolve the Wight of the Reliquary ability from step 1, causing you to search your library for a land card and put it onto the battlefield tapped.
When the land enters the battlefield, Zendikar's Roil triggers, creating a 2/2 Elemental creature token.
Repeat.
You control at least one additional creature.
Activate Perilous Forays by paying and sacrificing a creature.
When the creature dies, Pitiless Plunderer triggers, creating a Treasure token.
Resolve the Perilous Forays ability, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped.
When the land enters the battlefield, Zendikar's Roil triggers, creating a creature token.
Activate the Treasure by tapping and sacrificing it, adding .
Repeat.
You are able to play a land this turn.
You control two lands that can tap to produce at least , one of which must enter the battlefield untapped.
Activate two lands by tapping them, adding at least .
Activate Oboro Breezecaller by paying and returning one of the lands from the battlefield to your hand, untapping the other land.
Play the land returned to your hand in step 2.
When the land enters the battlefield, Kodama and Zendikar's Roil trigger.
Resolve the Kodama trigger, putting nothing onto the battlefield.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers.
Holding priority, activate two lands by tapping them, adding at least .
Activate Oboro Breezecaller by paying and returning one of the lands from the battlefield to your hand, untapping the other land.
Resolve the Kodama trigger from step 7, putting the land returned to your hand onto the battlefield.
When the land enters the battlefield, Zendikar's Roil triggers, creating a token.
Repeat from step 7.
You have a land card in hand.
Play any land from your hand.
The land enters the battlefield, triggering Zendikar's Roil, creating a 2/2 Elemental creature token.
The Elemental enters the battlefield as a Saproling due to Maskwood Nexus, which also causes it to be a Forest land due to Life and Limb.
Zendikar's Roil triggers, creating a 2/2 Elemental creature token.
Repeat from step 3.
You control an additional creature.
Activate Perilous Forays by paying and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped.
When the land enters the battlefield, Zendikar's Roil triggers, creating a creature token.
Activate Earthcraft by tapping the creature token, untapping a basic land.
Activate the land by tapping it, adding .
Repeat.
You control at least one additional creature.
Activate Perilous Forays by paying and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Horizon Explorer.
When the land enters the battlefield, Zendikar's Roil triggers, creating a creature token.
Activate the land by tapping it, adding .
Repeat.
You control at least one additional creature.
Activate Perilous Forays by paying and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Archelos.
When the land enters the battlefield, Zendikar's Roil triggers, creating a creature token.
Activate the land by tapping it, adding .
Repeat.
You control at least one additional creature that does not have Grafted Wargear attached.
You have at least one green card in hand.
Activate Grafted Wargear's equip ability by paying , attaching it to Temur Charger.
If Grafted Wargear was attached to a creature, it triggers, causing you to sacrifice the creature it was attached to.
Activate Grafted Wargear's equip ability by paying , attaching it to another creature.
Grafted Wargear triggers, causing you to sacrifice Temur Charger.
When Temur Charger dies, Yedora triggers, returning Temur Charger from your graveyard to the battlefield face down as a Forest land.
When Temur Charger enters the battlefield, Zendikar's Roil triggers, creating a 2/2 Elemental creature token.
Activate Temur Charger by tapping it, adding .
Activate Temur Charger's morph ability by revealing a green card in your hand, turning it face up.
Repeat.
You control at least one additional creature that does not have Grafted Wargear attached.
Activate Grafted Wargear's equip ability by paying , attaching it to Branchsnap Lorian.
If Grafted Wargear was attached to a creature, it triggers, causing you to sacrifice the creature it was attached to.
Activate Grafted Wargear's equip ability by paying , attaching it to another creature.
Grafted Wargear triggers, causing you to sacrifice Branchsnap Lorian.
When Branchsnap Lorian dies, Yedora triggers, returning Branchsnap Lorian from your graveyard to the battlefield face down as a Forest land.
When Branchsnap Lorian enters the battlefield, Zendikar's Roil triggers, creating a 2/2 Elemental creature token.
Activate Branchsnap Lorian by tapping it, adding .
Activate Branchsnap Lorian's morph ability by paying , turning it face up.
Repeat.
You control at least one additional creature.
Activate Perilous Forays by paying and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to The Wandering Minstrel.
When the land enters the battlefield, Zendikar's Roil triggers, creating a creature token.
Activate the land by tapping it, adding .
Repeat.
Activate Ashnod's Altar by sacrificing Dryad Arbor, adding .
When Dryad Arbor dies, Nim Deathmantle triggers, causing you to pay to return Dryad Arbor from your graveyard to the battlefield, and attaching Nim Deathmantle to it.
When Dryad Arbor enters the battlefield, Zendikar's Roil triggers, creating a 2/2 Elemental creature token.
Activate Ashnod's Altar by sacrificing the creature token, adding .
Repeat.
You control at least one additional creature that does not have Grafted Wargear attached.
Activate Grafted Wargear's equip ability by paying , attaching it to Kin-Tree Warden.
If Grafted Wargear was attached to a creature, it triggers, causing you to sacrifice the creature it was attached to.
Activate Grafted Wargear's equip ability by paying , attaching it to another creature.
Grafted Wargear triggers, causing you to sacrifice Kin-Tree Warden.
When Kin-Tree Warden dies, Yedora triggers, returning Kin-Tree Warden from your graveyard to the battlefield face down as a Forest land.
When Kin-Tree Warden enters the battlefield, Zendikar's Roil triggers, creating a 2/2 Elemental creature token.
Activate Kin-Tree Warden by tapping it, adding .
Activate Kin-Tree Warden's morph ability by paying , turning it face up.
Repeat.
You are able to play a land this turn.
Play Petrified Field.
When Petrified Field enters the battlefield, Kodama of the East Tree and Zendikar's Roil trigger.
Resolve the Kodama of the East Tree trigger, putting nothing onto the battlefield.
Holding priority, activate Petrified Field's second ability by tapping and sacrificing it, returning Echoing Deeps from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Echoing Deeps from your hand onto the battlefield untapped as a copy of Petrified Field.
When Echoing Deeps enters the battlefield, Zendikar's Roil triggers.
Holding priority, activate Echoing Deeps using Petrified Field's second ability by tapping and sacrificing it, returning Petrified Field from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Petrified Field from your hand onto the battlefield.
When Petrified Field enters the battlefield, Zendikar's Roil triggers.
Repeat from step 4.
Activate Ashnod's Altar by sacrificing Ashaya, adding .
When Ashaya dies, Nim Deathmantle triggers, causing you to pay to return Ashaya from your graveyard to the battlefield, and attaching Nim Deathmantle to it.
When Ashaya enters the battlefield, Zendikar's Roil triggers, creating a 2/2 Elemental creature token.
Activate Ashnod's Altar by sacrificing the creature token, adding .
Repeat.
If you control a nontoken creature that has haste, you may instead sacrifice it, and then tap it each iteration to get infinite green mana and colorless mana.
Cast Selective Memory by paying , searching your library for all nonlands card and exiling them, then shuffle.
Cast Risen Reef by paying .
Risen Reef enters the battlefield, revealing cards from the top of your library and putting a land card onto the battlefield.
Zendikar's Roil triggers, creating a 2/2 Elemental token.
Repeat from step 2.
Once you put all lands from your library onto the battlefield.
Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two and drawing you a card.
Jace triggers, winning you the game.
You control at least one additional creature that does not have Grafted Wargear attached.
Activate Grafted Wargear's equip ability by paying , attaching it to Birchlore Rangers.
If Grafted Wargear was attached to a creature, it triggers, causing you to sacrifice the creature it was attached to.
Activate Grafted Wargear's equip ability by paying , attaching it to another creature.
Grafted Wargear triggers, causing you to sacrifice Birchlore Rangers.
When Birchlore Rangers dies, Yedora triggers, returning Birchlore Rangers from your graveyard to the battlefield face down as a Forest land.
When Birchlore Rangers enters the battlefield, Zendikar's Roil triggers, creating a 2/2 Elemental creature token.
Activate Birchlore Rangers by tapping it, adding .
Activate Birchlore Rangers' morph ability by paying , turning it face up.
Repeat.
You are able to play a land this turn.
Play Petrified Field.
When Petrified Field enters the battlefield, Kodama of the East Tree and Zendikar's Roil trigger.
Resolve the Kodama of the East Tree trigger, putting nothing onto the battlefield.
Holding priority, activate Petrified Field's second ability by tapping and sacrificing it, returning Echoing Deeps from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Echoing Deeps from your hand onto the battlefield as a copy of Petrified Field.
When Echoing Deeps enters the battlefield, Zendikar's Roil and Tiller Engine trigger.
Resolve the Tiller Engine trigger, untapping Echoing Deeps.
Holding priority, activate Echoing Deeps using Petrified Field's second ability by tapping and sacrificing it, returning Petrified Field from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Petrified Field from your hand onto the battlefield.
When Petrified Field enters the battlefield, Zendikar's Roil triggers.
Repeat from step 4.
You are able to play a land this turn.
Play Petrified Field.
When Petrified Field enters the battlefield, Kodama of the East Tree and Zendikar's Roil trigger.
Resolve the Kodama of the East Tree trigger, putting nothing onto the battlefield.
Holding priority, activate Petrified Field's second ability by tapping and sacrificing it, returning Echoing Deeps from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Echoing Deeps from your hand onto the battlefield as a copy of Petrified Field.
When Echoing Deeps enters the battlefield, Zendikar's Roil and Amulet of Vigor trigger.
Resolve the Amulet of Vigor trigger, untapping Echoing Deeps.
Holding priority, activate Echoing Deeps using Petrified Field's second ability by tapping and sacrificing it, returning Petrified Field from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Petrified Field from your hand onto the battlefield.
When Petrified Field enters the battlefield, Zendikar's Roil triggers.
Repeat from step 4.
You have at least .
You control at least six mana-producing lands, one of which can tap to produce at least and another of which can tap to produce at least
.
Activate Squandered Resources by sacrificing a land, adding one mana of any color that land could produce.
Repeat step 1 until you have at least available and/or you control no other mana-producing lands.
Activate Aftermath Analyst by paying and sacrificing it, returning all land cards from your graveyard to the battlefield tapped.
When the lands enter the battlefield, Zendikar's Roil triggers that many times, creating that many creature tokens.
Activate Chthonian Nightmare by paying , sacrificing a creature and returning Chthonian Nightmare from the battlefield to your hand, returning Aftermath Analyst from your graveyard to the battlefield.
When Aftermath Analyst enters the battlefield, it triggers, causing you to mill three cards.
Cast Chthonian Nightmare by paying .
When Chthonian Nightmare enters the battlefield, it triggers, causing you to get .
Repeat.
You are able to play a land this turn.
Play Petrified Field.
When Petrified Field enters the battlefield, Kodama of the East Tree and Zendikar's Roil trigger.
Resolve the Kodama of the East Tree trigger, putting nothing onto the battlefield.
Holding priority, activate Petrified Field's second ability by tapping and sacrificing it, returning Echoing Deeps from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Echoing Deeps from your hand onto the battlefield untapped as a copy of Petrified Field.
When Echoing Deeps enters the battlefield, Zendikar's Roil triggers.
Holding priority, activate Echoing Deeps using Petrified Field's second ability by tapping and sacrificing it, returning Petrified Field from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Petrified Field from your hand onto the battlefield.
When Petrified Field enters the battlefield, Zendikar's Roil triggers.
Repeat from step 4.
You are able to play a land this turn.
Play Petrified Field.
When Petrified Field enters the battlefield, Kodama of the East Tree and Zendikar's Roil trigger.
Resolve the Kodama of the East Tree trigger, putting nothing onto the battlefield.
Holding priority, activate Petrified Field's second ability by tapping and sacrificing it, returning Echoing Deeps from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Echoing Deeps from your hand onto the battlefield untapped as a copy of Petrified Field.
When Echoing Deeps enters the battlefield, Zendikar's Roil triggers.
Holding priority, activate Echoing Deeps using Petrified Field's second ability by tapping and sacrificing it, returning Petrified Field from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Petrified Field from your hand onto the battlefield.
When Petrified Field enters the battlefield, Zendikar's Roil triggers.
Repeat from step 4.
Stone-Seeder Hierophant does not have summoning sickness.
You are able to play a land this turn.
Play Petrified Field.
When Petrified Field enters the battlefield, Kodama of the East Tree and Zendikar's Roil trigger.
Resolve the Kodama of the East Tree trigger, putting nothing onto the battlefield.
Holding priority, activate Petrified Field's second ability by tapping and sacrificing it, returning Echoing Deeps from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Echoing Deeps from your hand onto the battlefield as a copy of Petrified Field.
When Echoing Deeps enters the battlefield, Zendikar's Roil and Stone-Seeder Hierophant trigger.
Resolve the Stone-Seeder Hierophant trigger, untapping Echoing Deeps.
Holding priority, activate Echoing Deeps using Petrified Field's second ability by tapping and sacrificing it, returning Petrified Field from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Petrified Field from your hand onto the battlefield.
When Petrified Field enters the battlefield, Zendikar's Roil triggers.
Repeat from step 4.
You are able to play a land this turn.
Play Petrified Field.
When Petrified Field enters the battlefield, Kodama of the East Tree and Zendikar's Roil trigger.
Resolve the Kodama of the East Tree trigger, putting nothing onto the battlefield.
Holding priority, activate Petrified Field's second ability by tapping and sacrificing it, returning Echoing Deeps from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Echoing Deeps from your hand onto the battlefield untapped as a copy of Petrified Field.
When Echoing Deeps enters the battlefield, Zendikar's Roil triggers.
Holding priority, activate Echoing Deeps using Petrified Field's second ability by tapping and sacrificing it, returning Petrified Field from your graveyard to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama of the East Tree triggers, putting Petrified Field from your hand onto the battlefield.
When Petrified Field enters the battlefield, Zendikar's Roil triggers.
Repeat from step 4.