Sitruc99 posted to Sitruc99's Cube -

Cryptic Coat plays similar to TNN, but with more late game potential. Ward 2 is pretty tough early to beat, being unblockable makes it a threat to PWs and life total, and with the added upside of sometimes flipping a creature, makes Coat a pretty good card. I’m cutting Hullbreaker Horror simply because Coat is a much more efficient threat. There are plenty of big creatures for all the cheaty face decks and Hullbreaker just isn’t top tier.

I’ve held onto Inkwell Leviathan for a while now, mostly as a Tinker target, but I’m ready to cut it for Kappa Cannoneer. Cannoneer can usually end the game a lot faster, and still has a ward ability which makes it pretty hard to kill anyways.

Headliner Scarlett is pretty similar to Hellrider, a 4MV 3/3 with haste that pushes through a bunch of damage. If that’s not enough to end the game, then drawing an extra card on your upkeep usually will be. Having only one red pip in the cost makes this card very easy to splash as well. Imperial Recruiter is still a fine card for midrange decks, but without the Kiki/Twin combo pieces to tutor up, it’s lost a lot of its utility, so I’m making this swap.

Dryad of the Ilysian Grove just isn’t needed for splashing, as the mana is pretty good already, so I wanted to cut it for a value card instead. Sentinel of the Nameless City creates a pretty steady stream of maps to help smooth out draws and grow itself bigger so it can keep competing in combat. It could be cut at some point, but I’m interested in at least trying it out.

Fire Covenant is a strong wrath in the right circumstances, so I’m adding it in over Decadent Dragon. The Dragon is a good value card, but not the most efficient at any one thing in particular.

Zoanthrope is an interesting FTK variant, that also has potential to end the game on the spot. Mawloc has proven itself to be a great card, and it and Zoanthrope have a lot of similarities. Electrolyze has been in the cube since its inception, but the card is just a bit underpowered and/or overpriced to keep up, so it’s getting the cut.

Edric sometimes feels like a win more card, if your creatures are getting in unblocked, you’re probably in a good spot anyways, but when they have blockers, it does (virtually) nothing. Unruly Krasis is “just” a stat monster, but it does have a lot of stats. Off a turn one mana dork, you can start swinging for 8 on turn three, and if you ramped or played another creature on that turn, you can attack for 14 on turn four. A very fast clock that demands an answer almost immediately.