Pretty standard list with a few obvious hard to pass cards but I try to balance most of the archetypes so whatever anyone's style, there is always a deck for them.
Whether you're experienced or never drafted before, you'll be able to have a fun, competitive deck.
Cube Guidelines:
Singleton only
Snow Basics
600 cards total
70 of each mono color
75 colorless
90 lands
8 of each guild plus 5 extra gold cards for 85 total gold cards
Not powered
No Sideboard Matter cards (Wishes, Companions, etc.)
Sandstorm Salvager was a bit underwhelming, I don't think I saw it's ability ever activated, so it was ultimately just a worse Bad Splicer. I'm cutting it and adding Surrak, Elusive Hunter. It works in a similar fashion as Leovold, losing some of the extra draws but for a much easier to cast body.