Overhaul of Azorius and Dimir was the main focus of this, as the archetypes were too narrow and weak to actually be viable to play. As such, picked out two archetypes which were quite close to the previous archetype:
Azorius: Clues Blink to Artifact Token Blink- while many of the blink cards were being picked up, the clue specific synergy pieces were not ever really picked up in other archetypes and also were not inticing enough to build a deck around. As such, transition the archetype to a more artifact token (thopters, golems and the like) theme. Blinking is the easiest way to mass produce these tokens so a lot of the base structure there is unchanged.
Dimir: Surveil to Looting- while surveil was much more viable than investigate as an archetype and had a lot of cross synergy, a lot of the surveil cards and their payoffs were quite weak- without Mirko a lot of the cards didn't feel like they had a home. As such, transitioned Dimir to a similar archetype in Discard Looters. The overall theme is the same (getting specific cards into the graveyard), however the deck is hopefully more consistent and viable now.
Other notable changes:
Gruul: Gruul power matters got a lot of new support this year (particularly in red) so this will hopefully make the archetype more desirable to path into.
Black: On analysis of the cube found that Black had a much higher curve pattern than any other colour, with a significant number more 5 drops than other colours. A particular goal of this update was to flatten the curve down in Black, particularly in Golgari.
White: White had a lot of static enchantments, which while powerful, meant the colour had a lot lower creature count than other colours. Targeted a lot of enchantments to reduce how many show up in the colour. White also had a similar problem as Black with a high number of 5 drops (although not as severe) so attempted to lower the curve as well.
Other changes; most changes were aimed at adding in new powerful cards that heavily synergise with the archetype and remove weaker stragglers that were just there to fill out an archetype but not generally picked up.