Hello!
The goal of this cube was to provide a very board-based combat experience, with no infinite combos and plenty of interaction in order to have a fun back and forth game of Commander.
Draft rules are the same as Commander Legends:
Each two colour guild has a theme associated with it:
Special Rules for Particular Cards
For a more detailed breakdown of the format see here:
https://www.moxfield.com/decks/wDLAdcxRtkCBH-tcsSgSAA
Added new interesting and powerful cards from Tarkir Dragonstorm. Replaced a few of the more situational and weaker cards.