Sitruc99 posted to Sitruc99's Cube -

Duskmourn isn’t an insane set for cube, but a few cool role players is never a bad thing.

Overlord of the Mistmoors is a solid Lingering Souls variant. Solid to cast on turn four, as the impending timeline is the same as casting it on turn seven. Pretty good with Sneak, Blink and Reanimate effects as well, so definitely worth a slot. Ancient Gold Dragon is an easy cut, as just having Overlord be able to be cast for four makes it much more versatile.

Pre-War Formalwear was a card I was a little hesitant on at first, but after playing it in legacy a bit, I’m willing to give it a go in cube. Bringing back anything with a good ETB is really good, but just being able to bring back a fallen Ragavan or other solid beater is nice too. It’s sad to cut, but Monastery Mentor is just a little too slow now a days. White also isn’t the best spells matters color either, and with cards like Sedgemore Witch and Chrome Host Seedshark, I think there’s still enough payoffs for the archetype.

Unstoppable Slasher creates a weird must kill type threat, but has some nice resilience built in, even if it is kinda slow. Deathtouch means it demands a trade with a real creature on combat. Darkstar Augur is just too slow at 4 mana, and too much of a liability at 3. It’s still a solid card, but Dark Confidant and Caustic Bronco are just superior cards with this effect, so I’m making this swap.

Phyrexian Fleshgorger is a card I’ve always been interested in, and now that I’m supporting black aggro, it’s time to bring it in. A solid little beater in black decks and a fine cheaty target as well. Rankle has been an ok card, but doesn’t really excel in either stax or aggro, so it’s getting the axe here.

Metamorphosis Fanatic brings Miracle back to cube, an ability I don’t really love, but the card has enough power to justify its inclusion. Giving the thing it reanimates lifelink makes it such a board stabilizing play. On top of being a great card to cheat in (as it gives you a second cheat as well), it’s also a solid card to just cast as well. Wretched Confluence has been pretty fun, but it’s hard to compete with Fanatic.

Norin, Swift Survivalist can let you do some fun things with ETB effects, and even though it can’t block, it’s not a very big downside as blocking with your Lions is not usually a winning line too often anyways. Being able to chump attack and keep your board presence is a unique effect for aggro decks. Reckless Lackey only having one power and costing three mana to cycle (even if you get one back) is just a little too underwhelming for my cubes standards.

Fear of Missing Out is a really cool rummager that also has some late game possibilities as well. Delrium isn’t always the easiest for red decks to achieve though. Bloodfeather Phoenix is just a bit too underwhelming got a two drop, and very rarely is relevant or easy to recur.

Ursine Monstronsity attacks as minimum a 4/4 indestructible trampler every turn, and only goes up from there. The fact it can’t block except the turn in comes down is a bit of a bummer, but it can just kill so quickly sometimes it’s worth the risk. Eternal Witness competes with Six, but I just haven’t played with Six enough to know for sure which is better, so I’m cutting Witness for now.

Balustrade Wurm hits really hard. Uncounterable, haste, trample, recursion, the card isn’t fancy but it sure beats down. Thurn filled a similar role, but trading indestructible for recursion and haste seems like a fair tradeoff.

I’m a little hesitant on adding rooms, but I wanted to try an extra Crucible effect. Walk-In Closet having an extra Yawg Will attached to isn’t a ton of upside, but being a mana cheaper than Conduit of Worlds is worth the slot. Smuggler’s Surprise was just too slow and not powerful enough, even if it was pretty flexible.