The now complete Triome cycle is final structural addition to this cube's land section: with 50/540 color fixing lands (+7 colorless utility lands), there are a little less than 1 land to pick every pack of 9.

The new cycle of common lands from SNC is a big upgrade from the good old "1 life" taplands. As fetchlands, they contribute to landfall archetype, but also fill the graveyard and even fix for three colors instead of 2... A shame that the cycle is incomplete !

In total, if I count the new common cycle as complete, there are 26 fetch lands in the cube, making it safe to play enough land to rarely get a manadeath at the beginning of the without risking overflow later as the proportion of lands in the library decrease faster than nonland cards.

But it also isn't too cheap a price to rely heavily on multicolored lands because every one of them will make your deck slower or will cost life over time. The combination of fetchlands and triomes isn't as versatile as with shocklands having both types in the cube make fetches playable in more decks than they would by themselves (without dual- or trilands, fetchlands are only usefull in decks that play both of their colors.

On thing missing now is more ability to retrieve or use lands from the graveyard. At this point, there are 12 (2,2%) cards that do so: Scaretiller, Lord Windgrace, Muldrotha, the Gravetide, Tayam, Luminous Enigma, Deathrite Shaman, Worm Harvest, Topplegeist, Sun Titan, Mindwrack Demon, Dragon's Rage Channeler, Cavalier of Flame, Elvish Reclaimer