I won’t be adding anything from MKM, as most of the cards are pretty underpowered. The one card I considered was Novice Inspector, but didn’t really have a good cut for a second Thraben Inspector. With that said though, I still do have an update as I’m taking out Twin Combo and bringing in Flash, along with a few other goodies sprinkled in.
Virtue of Loyalty was a card I originally passed on as it looked like just a 2/2 flash vigilance, a decent card but there are better two drops to be had. I had previously added Flowering of the White Tree in a hope to have a playable anthem effect. Virtue adds the anthem effect along with a body, which is why I’m going to make this swap.
Parallax Wave is coming back as ETBs have gotten better and better, and I want to give it another go. Cast Out has always been a fine filler, but never something anyone has been clamouring for, so this is the cut.
Arcane Proxy was just always a little too small to be relevant, on both halves, and with Snapcaster Mage existing, it just always felt replaceable. So I’m replacing it with Tishana’s Tidebinder. Having a stifle effect in the cube is always nice, but most have been too narrow before (Disallow, Nimble Obstructionist, Stiffle) but Tidebinder having a decent body and shutting down future activations makes me want to at least try it out.
Malcolm is an interesting take on a looter. It can still be played as an Ambush Viper, and if they don’t point removal at it, at some point it draws and ramps you a card. Seems easy enough to at least test out. Deceiver Exarch is being cut as part of the Twin package.
With the addition of Archon of Cruelty, Triplicate Titan, Ancient Stone Idol and Atraxa, and also two additions in this update, I feel there’s enough good Flash targets that can also be used in other cheaty style archetypes, so I’m willing to give it a go. Cutting Pestermite as part of the Twin package.
Charming Scoundrel isn’t the most exciting card, and now that I’m removing Splinter Twin, I actually have a spot to test this card out. It’s pretty flexible at most stages of the game, although I feel it doesn’t do any one thing particularly well.
Fable of the Mirror Breaker was a card that most of us slept on, but I’m now giving it a go. A ramp spell, card filtering and a win con all rolled into one is definitely worth a slot. Najeela is getting the axe for it, as it’s a bit redundant in terms of Rabblemaster variants, and its activated ability was hardly ever used.
Broadside Bombardiers works in a similar manner to Gut, but instead of 4/1s with menace, you get a +2 Fling. Having to get itself into combat for the ability makes it a little more of a glass canon than Gut, but has a higher upside of doing more damage. Kiki-Jiki is being cut as part of the Twin package.
Etali, Primal Conqueror is being added to help bolster Flash, as well as other cheaty style cards like Sneak Attack and Reanimate. It’s mostly just a big dumb guy that can draw some random cards, so it’s power level can waiver back and forth, but is still worth an inclusion. The biggest downside is that it’s a flip card that will likely never get flipped, just adding unnecessary mental upkeep in drafts and games. Zealous Conscripts is being cut as part of the Twin package, even though it’s actually a decent finisher for aggro and midrange decks as well. This is the cut I could most likely see coming back (without the rest of the Twin cards).
Worldspine Wurm is one of the better Flash targets, and although it only works with the instant speed reanimation, it’s still good to Sneak and ramp out. End-Raze Forerunners has been decent as a secondary Craterhoof, but it’s the most replaceable of the green fatties, so its my cut here.
I was not very impressed when I first read Currency Converter, as I viewed it more along the lines of Containment Construct, I felt it needed other cards for support. After seeing it in action, its a much more self contained engine that also works well with other cards too. Plus being able to ramp yourself some amount of the time is quite powerful. Stonecoil Serpent has been a fine card, but it can feel sort of vanilla sometimes. I could see cutting something else, as Stonecoil has been solid, but for now it's the cut.
Coveted Jewel can allow for some big swingy plays, and is so similar to Gilded Lotus that it’s worth testing out to see if it’s ok for my cube environment.
Ertai Resurrected plays similar to Venser, but instead of getting the same spell back, they cycle instead. I had originally added Master of Death to play a similar roll to Squee, but most of my UB decks either went hard into control or hard into reanimation, and Master just never really fit into either.
I’m also adding the 5th LCI creature land over Grove of the Burnwillows. Grove just isn’t good enough without the potential of Punishing Fire, and since I still didn’t add that card in this update, I think it’s fine to make the switch.