Trying to buff white a bit.
Trimming back on some of the sub-themes to better balance the main synergies. Always looking for more playable, modal Disenchant and Shatter effects.
Titan of Industry is too expensive and green is deep enough on dudes. Not sure how Birthing Pod will perform, but it's an interesting card.
Removing some weak artifacts for some better ones while simultaneously increasing the noncreature density. Was trying to avoid mana rocks, but the pool of appropriately flexible and properly balanced noncreature artifacts is smaller than you'd think.
Arcum's Astrolabe will be errata'd to non-snow.
Trying out some functionally similar cards that have slightly more synergy and are new to our group (and hopefully more exciting as such).
Trying to pull blue further into artifacts. Hard to do so at this power level. Feels like the ways blue generally interacts with artifacts is either too cute or incredibly degenerate. This is a WIP.
Emry, Lurker of the Loch needs to go next update. She does cool things, but is too oppressive.
Rapacious Guest was underwhelming. Weaponcraft Enthusiast will probably have zero rizz in packs, but it has potential promise as a glue card with the way it cross-pollinates so many of the mechanics.
Armix, Filigree Thrasher over Plaguecrafter to push the synergies further.
I might switch up the black finishers once I can get a copy of Harvester of Misery: