EDIT: added Heartless Act back in over Hero's Downfall and swapped out Seeker of the Way for Raffine's Informant

A couple new cards are more interesting than the cards they're replacing.
I don't think I need, the 5th blood artist effect, bastion if it doesn't die to creature removal.

I'm looking at adding another 15 cards to play Lore Seeker.
I want to test it first, but the extra 15 would include the new surveil lands and more copies of Cogwork Librarian . Input on this would be appreciated.

Last Major Update For Now

Wrapping up 2023 with a late Lost Caverns of Ixalan update. Due to the torrential speed of set releases and the inflation of card complexity, I'm not able to actively keep up with new sets as they drop. As well, the WotC/Hasbro layoffs have killed my motivation to evaluate any upcoming sets for cube updates.

This isn't necessarily the cube's zenith. I'll still try swapping in obvious and interesting additions as I encounter them organically, and there will always be a bench of strong playables that I can rotate in as I get draft feedback. I just don't feel good about actively supporting new sealed products on top of being low on new MTG bandwidth for a while.

I've glossed over Rosie from LTR before, but I think she actually does a good job at supporting the GW tokens deck. We're removing Scurry Oak to avoid the 2 card combo with Rosie.

Confounding Riddle is a much better version of Supreme Will. Buried Treasure is a very interesting and flexible design. Careening Mine Cart just seems neat and I want to try it.

Squirrel Nest and Crawling Sensations come back as more reliable ways to make tokens. I realize that green token support has slowly eroded, and I need to make extra effort not to include cards that don't actually fit in any supported strategies.

Thanks for 150 follows!
-DammitJoel

Shooting from the hip on this round of updates to get them out the door for now. I'm excited to try some of the downshifted legends from Commander Masters. Wilds of Eldrain has a lot of synergistic cards that are more inline with the themes that I'm going for without too much extra fluff, and Warhammer 40k and Lord of the Rings have some powerful role-players.


I'm also trying out some older cards that I haven't gotten around to including Cogwork Librarian.

The power band is already pretty tight, so I made switches based more on smoothness of gameplay and effect variations. I'm unsure how strong Judith, the Scourge Diva will be in combination with several similar effects. I also feel that I might have incrementally cut too much token support from green and, to less extent, white. I've noticed that green white decks don't tend to end up with a very strong token theme, so I'll keep that in mind on my next pass.

Trying out some of the cards from the new set. Most of the sections a already pretty tight on power level, so I'm making switches based on having a variety of effects as well as word economy.

I'm avoiding battles right now because it doesn't seem worth the extra complexity.

I'm still considering some of the following cards:

Fallaji Archaeologist
Stormclaw Rager
Nezumi Freewheeler
Aetherblade Agent
Alabaster Host Intercessor
Eldrazi Skyspawner

Adding in the cycle of check lands over 10 multicolor cards. Hoping to cut down on the number of playables in player's draft pools that don't make it into their decks.

Moving Unburial Rites to black section. I think its splashable in most black decks anyways.

Big Land Update

I'm swapping out most of the lands for rare lands that are more usual suspects in higher power cubes. I've tried it out, and it really seems like having better fixing lands really improves draft and gameplay even at the expense of breaking rarity restrictions. I left the lands that I took out in the maybeboard for reference.

I added full cycles of fetchlands, shocklands, trilands, and painlands.

On a side note, I'm condensing the bouncelands an talismans to 5 each so that they occupy one full cycle. The black decks often want to use bounce lands to discard down to hand size early (like Stinkweed Imp), and the green decks often don't want the talismans over their mana dorks. I haven't tried this change yet, so we'll see how well this works.

I may end up cutting into the multicolored section for even more fixing lands. I would probably add a cycle of checklands(Rootbound Crag) or horizon lands(Horizon Canopy). For the horizon option, I would probably make custom cards to fill out the unfinished part of the cycle.