Adding lore seeker and the new Surveil lands.
Breaking singleton for total of 5 cogwork librarians.
Might backpedal this change later if it seems like its too much.
Small update
DammitJoel posted to Peasant Synergy Cube -
Mainboard Changelist+2, -2
EDIT: added Heartless Act back in over Hero's Downfall and swapped out Seeker of the Way for Raffine's Informant
A couple new cards are more interesting than the cards they're replacing.
I don't think I need, the 5th blood artist effect, bastion if it doesn't die to creature removal.
I'm looking at adding another 15 cards to play Lore Seeker.
I want to test it first, but the extra 15 would include the new surveil lands and more copies of Cogwork Librarian . Input on this would be appreciated.
Last Major Update For Now
Wrapping up 2023 with a late Lost Caverns of Ixalan update. Due to the torrential speed of set releases and the inflation of card complexity, I'm not able to actively keep up with new sets as they drop. As well, the WotC/Hasbro layoffs have killed my motivation to evaluate any upcoming sets for cube updates.
This isn't necessarily the cube's zenith. I'll still try swapping in obvious and interesting additions as I encounter them organically, and there will always be a bench of strong playables that I can rotate in as I get draft feedback. I just don't feel good about actively supporting new sealed products on top of being low on new MTG bandwidth for a while.
I've glossed over Rosie from LTR before, but I think she actually does a good job at supporting the GW tokens deck. We're removing Scurry Oak to avoid the 2 card combo with Rosie.
Confounding Riddle is a much better version of Supreme Will. Buried Treasure is a very interesting and flexible design. Careening Mine Cart just seems neat and I want to try it.
Squirrel Nest and Crawling Sensations come back as more reliable ways to make tokens. I realize that green token support has slowly eroded, and I need to make extra effort not to include cards that don't actually fit in any supported strategies.
Thanks for 150 follows!
-DammitJoel
WOE, CMM, LTR, and 40k
DammitJoel posted to Peasant Synergy Cube -
Mainboard Changelist+27, -27
- Kardur's Vicious ReturnJudith, the Scourge Diva
- Samut, Tyrant SmasherRuby, Daring Tracker
- Shardless AgentTroyan, Gutsy Explorer
- Heraldic BannerCollector's Vault
- GingerbruteCogwork Librarian
- Fearless FledglingCheeky House-Mouse
- Thraben WatcherReprieve
- Trusted PegasusThe Princess Takes Flight
- Control MagicStern Scolding
- Young Blue DragonEldrazi Skyspawner
- Xerex Strobe-KnightSicarian Infiltrator
- Behold the UnspeakableGalvanic Giant
- AetherizeRemand
- Rakshasa GravecallerTroll of Khazad-dûm
- Gnawing VerminFaerie Dreamthief
- Carrier ThrallTriarch Praetorian
- Whisper, Blood LiturgistYahenni, Undying Partisan
- Vengeful RebelVoracious Vermin
- Frenzied GoblinEmbereth Veteran
- Forbidden FriendshipRatcatcher Trainee
- Magma JetWitchstalker Frenzy
- Abundant HarvestUp the Beanstalk
- Song of FreyaliseRishkar, Peema Renegade
- Infestation ExpertSurrak, the Hunt Caller
- Masked AdmirersGoreclaw, Terror of Qal Sisma
- Krosan TuskerVerdeloth the Ancient
- Relief CaptainPianna, Nomad Captain
Shooting from the hip on this round of updates to get them out the door for now. I'm excited to try some of the downshifted legends from Commander Masters. Wilds of Eldrain has a lot of synergistic cards that are more inline with the themes that I'm going for without too much extra fluff, and Warhammer 40k and Lord of the Rings have some powerful role-players.
I'm also trying out some older cards that I haven't gotten around to including Cogwork Librarian.
The power band is already pretty tight, so I made switches based more on smoothness of gameplay and effect variations. I'm unsure how strong Judith, the Scourge Diva will be in combination with several similar effects. I also feel that I might have incrementally cut too much token support from green and, to less extent, white. I've noticed that green white decks don't tend to end up with a very strong token theme, so I'll keep that in mind on my next pass.
Mainboard Changelist+10, -10
- Merfolk PupilOracle of Tragedy
- Burning-Fist MinotaurKhenra Spellspear
- Greater TanukiCopper Host Crusher
- Heir of FalkenrathScorn-Blade Berserker
- Riftwing CloudskateEphara's Dispersal
- Fairgrounds WardenPhyrexian Censor
- Bone PickerSeer of Stolen Sight
- Vohar, Vodalian DesecratorHalo Forager
- Springbloom DruidWary Thespian
- Falcon AbominationXerex Strobe-Knight
Trying out some of the cards from the new set. Most of the sections a already pretty tight on power level, so I'm making switches based on having a variety of effects as well as word economy.
I'm avoiding battles right now because it doesn't seem worth the extra complexity.
I'm still considering some of the following cards:
Fallaji Archaeologist
Stormclaw Rager
Nezumi Freewheeler
Aetherblade Agent
Alabaster Host Intercessor
Eldrazi Skyspawner
More lands
DammitJoel posted to Peasant Synergy Cube -
Mainboard Changelist+10, -10
- Azorius GuildmageGlacial Fortress
- Forbidden AlchemyDrowned Catacomb
- Fireblade ArtistDragonskull Summit
- Savage VentmawRootbound Crag
- Queen Allenal of RuadachSunpetal Grove
- Ghitu AmplifierSulfur Falls
- Moldervine ReclamationWoodland Cemetery
- Skyknight VanguardClifftop Retreat
- Primal EmpathyHinterland Harbor
- Chainer's EdictIsolated Chapel
Adding in the cycle of check lands over 10 multicolor cards. Hoping to cut down on the number of playables in player's draft pools that don't make it into their decks.
Moving Unburial Rites to black section. I think its splashable in most black decks anyways.
LAND UPDATE
DammitJoel posted to Peasant Synergy Cube -
Mainboard Changelist+42, -42
- Flooded Strand
- Polluted Delta
- Bloodstained Mire
- Wooded Foothills
- Windswept Heath
- Marsh Flats
- Verdant Catacombs
- Misty Rainforest
- Scalding Tarn
- Arid Mesa
- Hallowed Fountain
- Watery Grave
- Blood Crypt
- Stomping Ground
- Temple Garden
- Godless Shrine
- Overgrown Tomb
- Breeding Pool
- Steam Vents
- Sacred Foundry
- Thriving Heath
- Thriving Isle
- Thriving Moor
- Thriving Bluff
- Thriving Grove
- Vivid Meadow
- Vivid Creek
- Vivid Marsh
- Vivid Crag
- Vivid Grove
- Evolving Wilds
- Terramorphic Expanse
- Cryptic Spires
- Secluded Courtyard
- Aether Hub
- Aether Hub
- Aether Hub
- Aether Hub
- Aether Hub
- Aether Hub
- Filigree FamiliarCircuit Mender
- SkyscannerGuardian Idol
- Azorius ChanceryAdarkar Wastes
- Talisman of DominanceUnderground River
- Talisman of IndulgenceSulfurous Springs
- Gruul TurfKarplusan Forest
- Talisman of UnityBrushland
- Talisman of HierarchyCaves of Koilos
- Talisman of ResilienceLlanowar Wastes
- Simic Growth ChamberYavimaya Coast
- Izzet BoilerworksShivan Reef
- Boros GarrisonBattlefield Forge
- Arcane SanctumRaffine's Tower
- Crumbling NecropolisXander's Lounge
- Savage LandsZiatora's Proving Ground
- Jungle ShrineJetmir's Garden
- Seaside CitadelSpara's Headquarters
- Mystic MonasteryRaugrin Triome
- Nomad OutpostSavai Triome
- Opulent PalaceZagoth Triome
- Sandsteppe CitadelIndatha Triome
- Frontier BivouacKetria Triome
Big Land Update
I'm swapping out most of the lands for rare lands that are more usual suspects in higher power cubes. I've tried it out, and it really seems like having better fixing lands really improves draft and gameplay even at the expense of breaking rarity restrictions. I left the lands that I took out in the maybeboard for reference.
I added full cycles of fetchlands, shocklands, trilands, and painlands.
On a side note, I'm condensing the bouncelands an talismans to 5 each so that they occupy one full cycle. The black decks often want to use bounce lands to discard down to hand size early (like Stinkweed Imp), and the green decks often don't want the talismans over their mana dorks. I haven't tried this change yet, so we'll see how well this works.
I may end up cutting into the multicolored section for even more fixing lands. I would probably add a cycle of checklands(Rootbound Crag) or horizon lands(Horizon Canopy). For the horizon option, I would probably make custom cards to fill out the unfinished part of the cycle.
Mainboard Changelist+1, -1
Mainboard Changelist+3, -3
unsure if Blossom Prancer will be too strong/durdley