Bar Cube - Final Destination
(363 Card Cube)
Blog Posts (20+)
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Some of the design of Duskmourne really spoke to me. Fear of Being Hunted to me is such an elegant design and card that would have been considered quite powerful for cube 4-5 years ago.

Delirium is one of my all time favorite mechanics and we got some great support for it in Duskmourne. It fits the spirit of the cube as well.

The cube is becoming more powerful but at the same time I like my environments to be proactive and working towards a conclusion. The increase in power is fine with me if the games still feel interactive with a struggle for resources and tempo being at the forefront.

Bob, Snappy and Tarmo! Alongside a ton of other Iconic favorites from when I started playing are here.

I want the cube to be macro archetype focused and it's important for me that there is a good red aggro deck and a good Ux control deck so there are a ton of aggressive options as well as more board wipes that have been added.

Getting me to remove pet gold cards is like pulling teeth for me... I just love them too much and I'll give the cube a whirl like it is and get some feedback after seeing it in play and make some sweeping changes after that in the gold section..

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