Modern Horizons 3 big update. 48 cards replaced. Moved to support top end creatures a bit better since the removal is so strong. A lot of power creep updates, another set of duals with the modals and a major reduction in gold cards.
Handful of random switches, mostly in the vain of things like DT or force, kind of take the p!ss out of the idea of a Peasant cube and dont do as much as they do in more powerful formats. I play a lot of vintage cube and want this to be its own thing. going to soft ban things like DT, sol ring, reanimate, Dtop, force ext
Last small update before MH3. Adding a board sweeper per color, better fixing land and white token creature instead of convoke spell
After pulling a pile of cards for the list, going to disregard my hope to not mod pre MH3, 9 of my fav in for 9 power crept or uninteresting out
OG list was pulled 1:1 from Emma Partlows list and I am calling this version update 1.5 with a chunk of newer replacements or cards I dig more but will be the base list until MH3.