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Artisan M15+
(540 Card Cube)
Blog Posts (20+)
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Mainboard Changelist+2, -2

This update is primarily to just tag everything, but also to lay out what I want out of the next big revamp coming up.

Some things I want to go deeper into:

  • Artifacts! I want to cut some of the lands for more colorless artifacts/cards, and want to get somewhere in the sweet spot of letting artifacts matter, but not making them matter too much in a color to make the colorless cards implicitly a color in the draft environment.
  • Lean into the "weird" archetypes, like GU tokens or WB clerics.
  • Make more focus on blinkers to make the high volume of etbs have a better payoff.
  • Work to create more connection points between archetypes. The volume of lands does one thing well, which is allow for lots of 3+ color decks where you work at the intersection of a couple archetypes, and I'd like to hone in on that connective glue a bit.

Things I want to avoid or trim:

  • The Steal of BR's Steal and Sac deck. This is both the least connective of the tissue of RB and also the most against the principle of the cube, where its success means you shouldn't have creatures you care about, which sucks. Also, thinking back on formats where steal and sac was good (like MID) reminded me that the deck is not fun when it's running at high efficiency.
  • Vestigial stuff. Izzet Draw-twos still has some parts that need to go, and some of the cards are just not in the power level of the cube at large anymore, and I think it's doubly apparent in the mutate cards and some of the multicolor cards.
  • Low Costs: This cube is really lean, I've found, and it makes the choice to play higher cost cards a binary choice of ramp or reanimate, both of which are slim. I also fear the prevalence of 2c aggro homogenizing the cube, so I want to make mana costs go a bit higher.

I'm excited to do the full update for the past 6 applicable sets, and hopefully look into acquiring the paper version of the cube soon!

A teeny change of 3 cards for MAT, mainly looking to cut some low impact cards.

Mainboard Changelist+71, -71

Huge update for Brother's War, including the addition of more lands so that decks can more safely include splashes and harder-to-cast cards in multiple colors.

I kind of realized that I didn't look at the Modern Horizons Damage spells and they're uh good, so I added in a few.

Some updates for Unfinity dropped, all being swaps from Unfinity. Some notes on Unfinity mechanics:

  1. There will be premade Attraction decks, with 12 attractions in each, for each player that drafts an attraction card. They are singleton, require no outside assistance, and are also artisan.
  2. The full list of attraction cards are: Balloon Stand, Bounce Chamber, Clown Extruder, Concession Stand, Foam Weapons Kiosk, Fortune Teller, Information Booth, Kiddie Coaster, Pick-a-Beeble, Roller Coaster, Spinny Ride, and Trash Bin.
  3. For the sticker cards, if playing with sticker cards in your deck (Last Voyage of the _ and Wicker Picker), go to the Un-Resources webpage and select your 3 sticker sheets from there.
SeismicLawns posted to Artisan M15+ -

Cryptic Spires is some new tech from 2X22 that I'm using to my own ends. Each Cryptic Spire acts as a ticket to redeem for any of the lifegain lands (Such as Tranquil Cove for WU). This solves the issue of certain dual lands being significantly less valuable than its pick placement or duals being consistently overvalued out of fear that you'll miss your one chance for a given dual land. 15 in a 540 cube should have a decent chance of appearing in numbers enough to make fixing work, though this number might increase if they are still not prevalent enough. Also, it appears some updates in the past were doubled, so I've removed all the other doubles.

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