This update is primarily to just tag everything, but also to lay out what I want out of the next big revamp coming up.
Some things I want to go deeper into:
Things I want to avoid or trim:
I'm excited to do the full update for the past 6 applicable sets, and hopefully look into acquiring the paper version of the cube soon!
In this update: Wilds of Eldraine! Really helpful for adding some more tokens cards and a few more pump spells.
(Slightly) more multicolor cards! This includes the decision to count the MOM Transforms-into-multicolor cards as multicolor for cube design purposes, which led to 7 multicolor slots opening up.
LTR was good for tokens and reanimation and not as good for really any other archetype. I'm taking some opportunities to take off some cards that weren't worth the logistics required for them, as well as a couple of cards initially added to support themes, but are actually just kind of bad.
A teeny change of 3 cards for MAT, mainly looking to cut some low impact cards.
A ton of changes for March of the Machines, also working on spreading out archetypes for all colors.
Changing a lot soon; starting with generalizing color pairs a bit in an effort to generalize the cube as a whole so it can follow themes as a whole rather than 2-color archetypes.
I've been unsatisfied with the UR theme in the cube, so this hopefully will help in overhauling it into a Noncreature-focused deck that focuses specifically on tokens and versatility.
Now featuring 20ish% more 2-colored cards!
Huge update for Brother's War, including the addition of more lands so that decks can more safely include splashes and harder-to-cast cards in multiple colors.
I kind of realized that I didn't look at the Modern Horizons Damage spells and they're uh good, so I added in a few.
Some updates for Unfinity dropped, all being swaps from Unfinity. Some notes on Unfinity mechanics:
Still need: 20 more white, 9 more black.
still need:
20 more white cards
2 fewer blue
9 more black
1 fewer red
2 more colorless
Cryptic Spires is some new tech from 2X22 that I'm using to my own ends. Each Cryptic Spire acts as a ticket to redeem for any of the lifegain lands (Such as Tranquil Cove for WU). This solves the issue of certain dual lands being significantly less valuable than its pick placement or duals being consistently overvalued out of fear that you'll miss your one chance for a given dual land. 15 in a 540 cube should have a decent chance of appearing in numbers enough to make fixing work, though this number might increase if they are still not prevalent enough. Also, it appears some updates in the past were doubled, so I've removed all the other doubles.