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Peasant
(360 Card Cube)
Blog Posts (20+)
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Paranoid posted to Peasant -
Mainboard Changelist+1, -1

Finally figured out how to get the cards that have accents on the letters to successfully go into the list.

Paranoid posted to Peasant -

Also considering Isareth the Awakener and Goreclaw, Terror of Qal Sisma, but I think they are both a little too win-more to come in.

Most of the others are general improvements to archetypes I already have or slightly cheaper/better cards overall compared to their forbears.

Might also go through again and get a set of new paintjobs, seems like the set has a lot of alt-art stuff for staples that I haven't previously juiced.

One more artifact creature for modular in Swooping Lookout

One more recycling creature instead of Crypt Rats, which everyone hates

Trying out some other black spells with slightly worse effects but cheaper MVs

These cards were particularly bad, even amongst the experimental 3-C stuff

Paranoid posted to Peasant -

Pretty small group from this set, mostly self-explanatory like-for-like (ish) trades.

Paranoid posted to Peasant -

Lots of MH2 adds.

Also including some larger overall changes to Selesnya from token focus to more counter focus. Tokens was a fine deck, but they didn't work as well with other colors, hopefully this will improve the GR and GU decks without making GW decks worse. Some of the white token cards (like Prava and some of the more borderline token making spells) are now subject to removal for better counter things.

It does hurt the Mardu/Jund sac decks, so I'll be watching to see if those veer towards more standard value piles or mostly disappear.

Also on the watchlist is switching UW over to some focus more on flickering instead of fliers because the crappy little fliers deck is strong and one person in the group hates it.

Paranoid posted to Peasant -

Not much from STX in the way of big changes, just some small shuffling around.

Killian is still a meh Orzhov card, but the payoff for double-spelling with Firja was too small.

Generally boosting black removal back up and (re?) adding Path which wasn't in this list somehow.

Paranoid posted to Peasant -

Making some small changes and adding a new cycle of lands before going through changes for STX, MH2, and AFR.

Fixing was just generally so good in the 'normal' cube and so bad in this cube that it makes us dislike some games in peasant. Changing the 4 current land cycles out for double fetch, shocks, triomes or something is on the table because it's just so much more interesting when you have good mana.

Other changes are some random red swaps to enable a pants deck a little more and a bunch of swaps for premium versions of cards already in the list.

Few more changes:

Switching out some stuff for a little bit of Boros equipment support.

Few more black changes pushing towards control and aristocrats stuff.
Taking out Falkenrath Noble for now because that deck getting 4 possible drain outlets in mono-black was too many.

Back up the 3 guild cards. The Simic one sucks, but I had an alt art laying around and it's... fine until I find something else I like more.

Changing out some 1/1 flyer tokens because there are a few too many of them in the cube and the answers are a little too narrow/specific.

Small green ramp changes and testing out another IKO addition as ramp/reanimate endgame.

Paranoid posted to Peasant -

These are most of the permanent changes after testing with ZNR cards and most of the testing I've been doing with KHM. Still feeling happy with the sets of MDFC lands so they are going to stay in for now, but we'll probably look to cut them for another similarly sized theme from some future set.

Other general color-by-color notes:

w

  • some general upgrades of like kind
  • Cutting one of the shadow guys, the same deck can always get them and together they are extremely hard to fight.
  • Palace Jailer has been too strong

u

  • upping number of cheap cantrips and counters by one each
  • adding a little more reanimation support with Waker of Waves (also another cheap cantrip, kinda)
  • Sabotage and Drowser are straight upgrades
  • foretell stuff from KHM continued testing.
  • Daze is too sneaky, changing for Censor
  • Finally cutting Rise from the Tides because it hasn't been doing anything

b

  • removing more vestiges of black aggro for more interesting control/discard stuff
  • upgrade some removal a bit
  • replace a reanimation spell with more support for getting cards into the yard

r

  • general upgrades to better threats
  • adding a 4 creature damage option
  • might be looking to hurt aggro here for a little bit more midrange

g

  • gonna put Jiang in because the green player wanted a walker
  • some good 'draw a card' creatures in for randoms
  • some counter synergies to go with Jiang
Paranoid posted to Peasant -

Got a bunch of foils and changed them out, this is the first of a few updates to get this list to match the actually current play list and get the actual list back down to 360 since it's ballooned with random tests from the last few sets:

  • Re-added tri-lands upon general request.
  • Have some current gaps in multi cards that I'm looking to fill because the cards in there were not doing well.
  • Some other stuff has just been removed because it feels like it's bad.
  • black aggro out for other black stuff. too much aggro that no one liked
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