This is less of a set based update and more of a tweaks and changes update. Some things were not working, other things need more help, Simic and Temur continue to be thorns in my side, etc. Unfortunately, most of the MH3 cards I was excited for actually play like dogwater, and have now almost entirely been cut; or, are on the top of the list for the next update. All that hype for nothing! Also attempting to tone down some of the power outliers. Some stuff is meant to be borked, but its just getting a little too borked for my liking. I broke my full cycles rule, and killed red gearhulk, we'll see if I don't change it back eventually.
Notably, I did get rid of "Actual Umezawa's Jitte" aka Greatsword of Tyr. This will be much celebrated by many, and earn ire from few.
Swapped out some of the more meh cards that didn't fit well, and swapped all the mono colour Planeswalkers out for the much weaker Hatsune Miku themed ones. Generally, the goal is to power things down and emphasize the synergies a bit more, and Foundations gave a good pile of things to do that.
This is meant to be a small shuffle of some older, weaker cards to better support archetypes in the cube; also yay MH3 cards! Very exciting time for cubes.
Oops, we missed two adds.
Finally fixing up food tokens, and rebalancing UG to be a playable desirable archetype with cohesion. This is also a boost to artifacts in the cube, and to encourage more artifact decks to exist. Any further updates will likely be because I messed up my formatting for cards in/cards out
This update is looking to fix two problems. +1/+1s arent good enough, and equipment is still lacking in power. In keeping with the high synergy theme, everything coming in is dual purpose and giving a boost to some archetype, while also being a good pickup for others. Hopefully this is the last major update