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Mainboard Changelist+0, -199

Now I removed all "until end of turn"/"this turn" effects and graveyard-matters cards.

Next on the road down to 360: banding.

On the one hand, I thought it could be a conversation piece. On the other hand, it could take up the entire conversation. (It doesn't help that the Oracle text would take up the entire rules box and is only available online.)

Starting the endeavor of removing ~100 cards, mostly w, but also r, to balance the Cube while also taking it down to a real figure. First go the vanilla creatures.

Mainboard Changelist+441, -0

w Banding
w Clerics
w Soldiers
wc Humans Equipment
u Mill
b Sacrifice-drain
br Sacrifice
r Burn
gx Ramp

Sarkany posted to Alara block bar cube -

To get down toward a 180-card Twobert, I was more ruthless in my definition of "invisible tracking", sending to the maybeboard all static effects and non-enters or combat triggered effects I could; and I outright removed all graveyard-matters cards.

Since I wound up with only 177 cards from the Reserved List that fit a Bar Cube, if I want to go up to 180 I could consider from among these cards that were once on the Reserved List but got removed in March 2002 (demonstrating that it is possible!).

Sarkany posted to I Don't Like | Proper Cube -
Commit a crime

Yet another shard archetype that I had to trim a color off: this wasn't a terrible decision, but being such a new mechanic, I was left with not many cards to pull from. So I did what Outlaws of Thunder Junction did and included the bonus sheet of crime-committing reprints.

Mainboard Changelist+435, -0

To condense this Cube from the prior one into a respectable 360-card size with distributions more or less even between the colors, I had to kill darlings regarding color combinations, as well as expand a bit the archetypes I'm working with.

Awaken

I cut u from this archetype, considering that Nissa, Who Shakes the World is probably the flagship, at the cost of the signpost golds being uw.

Affinity

For this shard archetype, I considered various options--even whether I could include g, and extend it not just to Improvise but also Convoke and maybe even Delve. I do like r and b because they include cards with Affinity for other things than just artifacts--and MH3 recognized this color pairing archetype just recently.

Faeries/Rogues/Ninjas

I expanded this typal archetype into one more fully capturing what these ub (or even just u) tempo decks are composed of.

Morph/Disguise

Rather than include Manifest, Cloak, and Manifest dread, I focused this archetype--which, in its iconic color pairing, is more than well supported Eternally--on the mechanics I specifically considered lackluster, for being overcosted and leading to slow, uninteresting gameplay, and more recently for tacking on interaction-lessening.

Time counters

I couldn't quite do Timey-Wimey, now that I'm out of shards & wedges, but I expanded this archetype from just Suspend to cards that generally care about time counters (in regards to keyword mechanics, not just for their own sake). (And there's something fitting about the hard control color pairing being about manipulating the mana curve.)

Annihilator Ramp

To fit this Eldrazi archetype into a color pairing, I went with one that included an Annihilator card, then filled it out with the traditional ramp. (In doing so, I had to leave out Nulldrifter.)

Ascend/Descend

This was a somewhat difficult one, because the City's Blessing was always in wub, and Descend's signpost golds are in ub. But this Cube needs these Ixalan permanents-matter mechanics to be in the colors of that plane's vampires.

Vehicles

This one was definitely difficult, because I wanted to make it about BOT's Living metal mechanic, but that is essentially a wubr (with a splash of g) set. As such, I picked a color pairing that worked for this Cube, and had to expand the archetype to a mechanic that was on my Maybeboard in the previous draft as one that I never found compelling: Vehicles. (Also, to bulk up the support in this archetype, another one that was on the Maybeboard: Robots.)

Play for free

An essentially wubrg archetype--o the irony, considering it's all about subverting mana cost--this basically turned into a wildcard that could fill in the last color pairing I needed. (b's grasping for power at all costs fits the flavor, but for g it's a direct flagration against tapping into the mana of the natural world to summon its creatures, etc.)

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