bradenoestreich1 followerFollow
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Mainboard Changelist+0, -1
Mainboard Changelist+122, -122
Hey there!

At this point, I've had this cube built in paper for around a year, and I've been fortunate to have people who've been willing to play it both in-person and online. This gave me ample opportunities to observe how people were drafting. I wanted to take those insights and apply them, so I worked with my friend Silas, who graciously gave ten to twelve hours of his time reviewing the cube with me. Here's what we came up with.

Goals:
  • Increase the presence of more blue-based and controlling archetypes
  • Give green players early-game options beyond ramp
  • Move Golgari away from something graveyard oriented to a more generic “value” archetype
  • Move Izzet towards a more dedicated spellslinger archetype
Methodology:
  • Review each card for impact on gameplay experience and assign the following tags to cards:
    • Core (cards that define the experience of the cube; likely to never be cut)
    • Plus (more good than bad)
    • Minus (more bad than good)
    • Cut (cards that have been unpopular or unsuccessful)
  • Rebuild the cube including all the Core cards, many of the Plus cards, some of the Minus cards, and none of the Cut cards
  • Fill in gaps based on the needs of the color and archetypes
Notable Changes:
Mainboard Changelist+1, -0
Mainboard Changelist+0, -0
Mainboard Changelist+1, -0
Mainboard Changelist+1, -0
Mainboard Changelist+0, -0
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