I was both super pumped and extremely disappointed by what TDS offers peasant cubes. There are some seriously powerful payoffs that make wedge builds viable, some upgrades, and that's about it.
Usher of the Fallen, 2021 - 2025. What a run. Four years of uncontested domination is almost unheard of in peasant cubes, but it's at last earned its rest. Descendant of Storms functionally has two boast abilities, both of which are good. Pour one out for a true king.
With this update comes Rocco, Cabaretti Caterer for a test run. With wedges getting better, it makes sense to make shards better. We'll see what happens.
Vexing Radgull was the last piece of an abandoned planeswalker strategy that never worked. I don't know what I was thinking. In comes Laboratory Maniac. Lab Man creates much-needed openings for the mill and draw-go decks.
I don't have anything against Stormkeld Vanguard. It just happens to be the worst card in two already flooded spaces for green: disenchant effects and big boys. Galewind Moose gives flash a leg up and is just a more efficient threat for the cost.
Mobile Homestead and Rug of Smothering hit the Monitoring list. Are these cards actually good? I genuinely don't know.
White changes:
The cube feels like it's just shy of aggressive white creatures. In comes Veteran Survivor, who sometimes just gets there on its own and really shines against certain decks, Gloryheath Lynx is a great glue card for white, and Midnight Haunting returns to the cube. Distinguished Conjuror never got there, Sun-Blessed Healer is... fine, but it's not really doing a lot for the cube, and Exorcise is the worst of the disenchant effects white has at its disposal. Also in is Journey to Nowhere over Oblivion Ring, which was enabling some Essence Reliquary combos that were extremely powerful but very slow. Greatsword of Tyr gets added to the Monitoring list.
Blue changes:
In an effort to boost the mill decks with cards that are actually useful, Hedron Crab makes for an easy swap over a redundant Winter Eladrin. Psychic Spiral hits the Monitoring list. It doesn't get drafted very often, and it'll get cut if things don't turn around.
Black changes:
Just a switch from Archfiend of Sorrows to Shefet Archfiend. The latter being able to bin itself is the real selling point for me.
Red changes:
Some slight tweaks. I'm intrigued by Ivora, Insatiable Heir. She fits into the aggro decks and the red-x artifact decks nicely. [Iraxxa, Empress of Mars]] is a nasty finisher for red and red-x aggro with some spellslinger upside. Highway Robbery is a strict upgrade from Light up the Stage, in my opinion. Out are Champion of the Flame, a signpost card that equipment decks don't want or need anymore, and Experimental Synthesizer, a card that is good but cuttable.
Green changes:
Cankerbloom comes in for Outland Liberator. Nobody picks it because nobody wants to keep track of day and night. Can't say I blame them. Goreclaw, Terror of Qal Sisma was surprisingly underwhelming. A 4-mana creature that doesn't do anything the turn it hits the field isn't good enough. Worldly Tutor takes its place as the ultimate green utility card.
Other changes:
Ruby, Daring Tracker is okay but I would prefer to go wide in Gruul than ramp, so in comes Burning-Tree Emissary.
Finally, we're going to test Ancient Tomb. The worst mana rock, Hedron Archive, gets the axe.
Worldheart Phoenix, Skyline Despot, and Village Rites all hit the chopping block as we prepare for Tarkir: Dragonstorm.
IN: Aether Hub, Galvanic Discharge, Amped Raptor, Attune with Aether, Decoction Module, Empyreal Voyager, Glassblower's Puzzleknot, Harnessed Lightning, Inspired Inventor, Izzet Generatorium, Jolted Awake, Minister of Inquiries, Phyrexian Ironworks, Robobrain War Mind, Rogue Refiner, Scurry of Gremlins, Static Prison, Tune the Narrative, Whirler Virtuoso, Woodweaver's Puzzleknot