Aesthetic Swaps:
Executioner's Capsule is getting swapped to the original printing from Alara. I actually really like the colored artifact frame and the BRC frame doesn't do it justice. Bolas's Citadel still looks like an artifact, EC didn't.
The Dan Frazier art for Talisman of Curiosity is amazing. However, the MH1 printing has really great flavor text that really fits for my theme. I get to keep the retro frame with the H1R version which is nice.
Mechanical stuff:
Digsite Conservator - in my last small update I mentioned that I wanted to have more, limited, interaction with graveyards. This card fits the bill in multiple ways, limited targets, limited opportunities to activate. It also has an on theme name & relevant type (artifact). Discover is a new mechanic to the environment but at least it has reminder text.
Planar Nexus - this card might be too powerful. It represents a significant boost to the Urza-Tron lands which every player has access to while also being a filter & desert. Excited to try it out though.
For now, I'm not making any cuts to accommodate these additions. I'll get around to it.
Adjustments
Volatile Wanderglyph is coming in to try in place of Horned Stoneseeker. They are slightly different but have some overlap. Wanderglyph gets to play into discarding themes in addition to being an artifact and should be fun to pair with Loadstone Golem, Moonsnare Prototype, and Citanul Stalwart.
Krosan Archer is taking a break to try out Loaming Shaman. This card makes a bit more sense with the Centaur Gardens story which I really like. The real reason I'm trying it out though is I want a bit more ways to interact with the graveyard. I want it to be a very important and powerful zone, but I also want players to have some more defense against decks that relentlessly recycle cards in their 'yards. The shuffle is a bit softer than exile which I think should be a nice balance. Additionally, the 3/2 stat line is more in line with my gameplay goals as there are already quite a few high toughness creatures. Hopefully we don't miss the discard outlet too much.
I'm also moving Lore Seeker to the "maybeboard" with this update. I'll be keeping both the Lore Seeker and the Cogwork Librarian there and just throw them into drafts if players feel like seeing those cards show up. I like what they do in the draft but don't want to feel like either is taking a slot in the cube. I'm using this opportunity to try out Genesis. I really have no idea how this card will play in this environment but it seems like it would be a good card to discard. I'm curious to see how its play patterns turn out.
Finally, with INR, there are a few new retro frames I have access to - Collective Brutality and Cathar Commando. With that happening I'm also taking this chance to swap Thraben Inspector to retro as well.
I'm planning on another small update in the near-ish future to try to find a spot for Rhet-Tomb Mystic, Digsite Conservator, and Planar Nexus.