This update mainly tries to fix two percieved problems, green being generally unappealing for drafters to commit and black having few generically good cards that were being spread thin among drafters. Also the cube had some odd low powered cards that survived being replaced for a long time somehow.
White
Casket wasn't bad by any means but I'm currently trying to replace completely redundant effects, casket was basically a worse
Journey to nowhere. Touch the spirit realm is a simmilar effect with added flexibility.
Removal only for attacing creatures? Not my jam.
I severely overestimated how much draw non-blue decks would need, the bishop ended up being pretty clunky for a format that fast. The reformer seems like an interesting tool for taxes and tempo to deal with faster decks.
Angel was never bad when played, but ended being cut a lot because no wwhite deck really wants a 5 drop. Abolisher is


, a historically clunky mana cost, but seems worth it.
Stance is fine actually, but too situational on both sides and was cut every time it could be. Sash seems like a cool roleplayer in taxes and opens the door for future synergies.
Blue
Academy loremaster was a speculative inclusion and it really didn't pay off, the flash deck really only needs flash creatures.
While sphere was fine just to cycle, it really doesn't come close to the other draws like
Fact or fiction or even
Mulldrifter, Dress down is an exciting card with an unique purpose.
Another akward draw, never bad, never great, always on sideboards. Gearhulk needs no introduction.
Vision was a cute cascade synergy but it was never that good and with
Shardless agent gone it's just bad at every stage of the game, also 3rd bad draw in a row being cut. Castle plays really well in any blue deck.
Black
While it's pretty risky to cut cutthroat with aristocrats seeming weak, the problem is never the payoff, it's the setup and especially how the deck has to fight pretty hard for generic effects, also including it alongside with almost identical effects feels like breaking singleton. Gix is a plant to pull people into the black versions of aggro and taxes, not bad with aristocrats' tokens too.
Rites had two major problems, it's much worse than
Deadly dispute and the aristocrat deck values repeatable value engines much more than "one shot +1 at best" card advantage. Seize is a long time coming.
Although I like bones and some people love it, it suffers from simmilar problems as Rites. Arena has much more value packed into it.
The priest was never getting kicked, especially with it's history of rotting in sideboards. Kalitas seems like an amazing card for taxes and midrangy off-meta decks with the current dominance of aggro, aristocrats won't mind playing it too.
Not gonna lie, every time I played invasion I hated it, a lot. Long live Lord Skitter,
Goblin rabblemaster got even dirtier!
Therapist was probably the clunkiest card to ever pass though this cube but I had to try it and damn I had to try it. Bloodghast is something aristocrats drafters really need: A generically good card that can pull you into the deck if it's open.
Red
Red is in a pretty good place right now, aggro is incredibly strong, so some of the clunkiest midrange cards have to step up so the color plays more diverse decks, windfall is one of those clunky cards. Valakut exploration can be disappointing some turns but it has some built in synergy that makes it cool and I wanna see how it goes.
Pretty simmilar to the previous card, also simmilar to
Ancestral vision in the failed cascade synergies. Seal of fire seems like a good play on slower decks, setting up a removal before it's needed.
Pretty 1:1 substitution, song is way more flexible and the haste is incredibly relevant.
Green
Green has had a 2 drop problem for a while, I simply had to cut some, druid is not bad but not exciting either, pretty redundant. Titania is something I'm really excited to play with, the seeds of a lands-focused midrange deck have been planted.
2 drop problem, also this creature reads incredibly narrow, despite being reasonable as a 3/2 reach. GSZ is something I wanted since
Dryad arbor came around and plays well with a lot of things.
Another speculative card that didn't pay off, happens, these fuckers look fun tho.
Not much to say, champion was a hole filler, excavator is a role player.
Geist being


really breaks their legs. I'm curious with Jolrael playing in simic despite not having flash.
Shambler straight up sucks in this environment, drinker lives up to it's name.
Multicolor/Colorless
Simulacrum has been in the cube since the start and has always been pretty underwhelming. The crown has potential.
Prism has little purpose besides being filler if someone had a really rough draft, tome is a little more oriented to help midrange decks to generate value without a lot of upfront mana investment, making it possible to use in other decks too.
Obzedat is probably my favorite card, sad to see it go but it really never was a good fit for the format. Kambal is such an obvious include I'm shocked I didn't think of him sooner.
Iconoclast is good, but completely redundant with
Gruul Spellbreaker and too vanilla for a multicolored slot. Klothys could be oppressive but the slower decks really need it, also it's a very disrespectful card.
Simmilar problems to iconoclast, with the difference that it's somewhat worse. Claim (to) fame is a strange card but I can see it being pretty good, it's worth a test.
Agent was somewhat of a trap, very often drafters would pick it and play it because they liked the card, screwing themselves over really hard by flipping counterspells,
hydroid krasis, 1 mana dorks, etc, the tempo oriented simic deck needs flash creatures and counterspells more than anything and the agent doesn't tango with them at all. Vinestalk is pretty flexible, the triggered ability being a riff on
Oko, thief of crowns +1 is so disrespectful I can't just let it slide.