Blog Posts (10+)
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Maybeboard Changelist+1, -1

Since the Aetherdrift update, I had a couple of changes pending to make. Here they are:

Imposing Sovereign will be a good card for 2HG games. Ardenn, Intrepid Archaeologist is out, as I no longer support the equipment/auras archetype.

Blood Pact will be a more exciting card for those multiplayer games. Similar to Foreboding Fruit, but being an instant makes it more appealing for control decks. Even more, I don't remember seeing that card being payed with three black mana to create the Food token.

Stock Up, the hidden jewel for many of us in Aetherdrift. The card has proven to be really powerful, being heavily played in constructed formats. Like many people, I didn't like it's a sorcery, but a cheap mini Dig Through Time at Uncommon, should be in the box. The card has replaced Treasure Cruise in many formats and also Cubes! Repeal was, probably, the worst card in my Blue instants section.

And Tortured Existence will be an incredible tool for some graveyard archetypes, specially for the Insidious Roots deck, being able to create tons of Plants as long as you have Black mana and two creatures (one to discard, and one in your graveyard). This is very good P1p1, a strong build-around card. Probably not the best tool for a reanimator deck (I mean, a discard outlet), but in the late game, this card can recover to your hand your fatty in the graveyard to hard cast it, just discarding some of those small creatures that fill the grave and you topdecked late.

See you soon with the Tarkir: Dragonstorm update! Have fun!

I like Mire Triton, and the deathtouch ability is really useful, but I appreciate more being able to choose what I want to send to the graveyard with Wreckage Wickerfolk. It's also a flyer, so could be good blocking on air and also an evasive option if you want to play it in an aggro deck.

While Shefet Archfiend may kill your own small creatures, I love this card has Cycling, so you don't need another piece to send it to your graveyard. I will probably play with Sinister Starfish or Wreckage Wickerfolk, as they survive to the Demon's ETB. And if you kill something like your own Faerie Dreamthief, that's not a bad deal to draw another card from your graveyard. Control decks can also play the Archfiend as an early cantrip, like they can do with Striped Riverwinder.

Probably, Greasewrench Goblin is the best red 2/1 for a single r after Ragavan, Nimble Pilferer. The card is a good option played on turn 1 or on turns 4-5 just for the Exhaust ability, which grows his stats and draws you some cards. And if I have to choose between Norin, Swift Survivalist and Embereth Veteran, I choose the Veteran because he may block and leaves something behind if he dies.

First Day of Class is not a great card by itself, but I needed a combo piece in rakdos colors for the Persist archetype, and if I have to choose between Thran Vigil or this one, First Day could have some applications in tokens strategies, for example.

Pyroclasm is mire a sideboard card than a maindeckable one. Fuel the Flames lets you play the same effect in your main deck just for the Cycling ability. If you don't need it, discard it and draw anither thing. Also, an instant.

Stampeding Scurryfoot seems inocuous but is great. If your opponent has to spend a card on it to kill a 1/1, is good for you. If they don't kill it, you may gain a 3/3 (at instant speed) with a 2/2. This one is a decent glue card for many decks: +1/+1 counters, tokens or stompy. Also, another option for Essence Reliquary.

I've never been a great fan of Goreclaw, Terror of Qal Sisma, due to several reasons: 3 toughness on a four drop is not exciting, doesn't do nothing when enters, probably you have to wait another turn to gain the discount and has to attack to grant the boost and trample. Hazard of the Dunes is not much better, but has a better body, olays well attacking or defending (blocks flyers) and may be even bigger if survives and you don't have nothing better to spend your mana. To me is a little bit more exciting than Goreclaw.

I didn't like Hivespine Wolverine when I played it. Most of the time I wanted the fight effect but only kills tokens, not any creature. Earthrumbler is not awesome, but probably you may turn it easily into a big monster exiling something from your graveyard. Great stats and Vigilance/Trample are fine to attack and block. And turns on Insidious Roots.

Autarch Mammoth is, more or less, a cheaper Howling Giant. Same stats but at a lesser cost. The Mammoth could create more tokens if you achieve to saddle it. The Saddle cost looks prohibitive, but the token pays it almost by itself.

Honored Hydra is Roar of the Wurm with Trample and 1-mana cheaper. Period.

Veteran Beastrider looks great for token decks. Captured by lagacs is moved to the 2HG module.

Insidious Roots enables a secondary archetype in Golgari. That's something I like to do with each color pair to bring more variety to the cube. There are many cards that trigger this enchantment, starting with Reassembling Skeleton, Honored Hydra or Earthrumbler. Great and really fun build around card to play.

Blue has now some more evasive creatures or effects that create tokens, so I will try Balmor, Battlemage Captain to boost Izzet aggro.

Hedge Maze. When I added the Surveil lands to the cube, I added physically to the box but I forgot this one in the web list. Sorry.

Splinterfright is a long waited downgrade for the Cube. Maybe not playable on turn 3 (unless you have at least a single creature in your graveyard). This upgrades a little bit the main golgari archetype (selfmill and graveyard value), which is something I wanted to do many time ago. Sutina, Speaker of the Tajuru is good. Nothing bad to say about her. But I needed to do a cut, and ramp strategies have plenty of options to play.

Under the Skin is a playable Eternal Witness on turn 3. Fills your graveyard and maybe returns the card you milled to your hand. You gain a 2/2 than could be a hidden threat later in the game. Looks great. I'll probably never cut Eternal Witness out of this Cube, she is still great in Peasant, but maybe a future swap could be Timeless Witness. I considered for this new add, but now feeds Insidious Roots, so time will tell.

And Maximum Overdrive is just a strictly better Battle-Rage Blessing for the 2HG module.

Once again, I forgot to add a card. This time was Imposing Sovereign, a digital downgrade, just like Honored Hydra. I'll add it to the 2HG module instead of Ardenn, Intrepid Archaeologist, but that will be in a future update.

That's all this time. See you.

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