Did a grid draft with my dad and got creamed (2-1 but it didn’t feel close). I drafted Power Play, Backup Plan, Mishra’s Workshop, & the Urza’s Expansion voucher and still lost to Tolarian Academy casting Cityscape Leveler. Leveler continues to be the most successful card in the cube. Removal is insane!
Regardless, I’m making a few small changes since I picked up some new stuff and got some experience with others:
I can’t believe I forgot about Conspiracies until now! In theory, they should help universally increase the cube’s power level, give more players access to powerful options that compete with other broken cards in the cube during the draft, and be great fun. I’ve also been looking for a cube to play some of the playtest cards in and I’m excited to see that a good number of them fit in Karnfrontation! nicely. I can’t wait to resolve a Who’s That Praetor?!
CutsThese changes mostly follow some of Andy Mangold’s recent Bun changes for Foundations, but I’m also trying some other stuff. Hope to see success with it!
Turns out that I may have gotten a bit carried away with both the power level and size of the old Urza's Expansion, so I'm doing a quick remake before my draft tonight!
This version removes Urza's Cave and Urza's Fun House from the Voucher and puts them in the mainboard of the cube instead. This should help balance the Voucher while boosting more strategies throughout the cube. Particularly, Urza's Cave can work with any land strategy! (Reminds me of something I added in the last update...) The 2-card combo of Urza's Fun House + Planar Nexus/Nearby Planet was way too silly to be all in a single draft pick too.
I'm keeping a close eye on this entire Voucher. Ideally, the voucher is as good of a pick as Mishra's Workshop. As soon as it's better than Workshop by a noticeable margin or isn't fun, it's getting nerfed.
This version of Karn showed his age a lot more than I thought he would. He's not terrible, but with the cube continuing to grow in power level, there's a lot of better stuff to do for .
Manakin is better now that we're adding more and more Eldrazi. If I'm ever desperate for more -cost ramp spells, I'll add it back.
So after publishing the last massive update, I realized I forgot to include Thought-Knot Seer. But during that time, I started considering two cards I originally dismissed for this environment: Dark Depths and Urza's Workshop. I realized I really wanted to try these cards, so I worked on a way to get them to function.
Depths was pretty easy; I already run Mirage Mirror, so adding Depths alongside Thespian's Stage and Expedition Map seemed like it was enough. There's also the possibility of using infinite/tons of mana to just pay the ten times, so that's a neat little backup plan.
Workshop was harder. I knew that I wanted to get it in somehow since having it and Mishra's Workshop would be super cool, but the card clearly needs the entire Tron land package, which is not really feasible to include in the cube. So I came up with this:
Urza's ExpansionThis is my first attempt at making a custom voucher. A voucher can be drafted just like any normal card in the cube, but the drafter can redeem it after the draft to get the cards listed on the voucher.
There's a chance this voucher is the new strongest card in the cube, but I'm more than happy to try it now and nerf it later. Plus, the variance inherent to the Tron land package should be enough to keep it in check.
In the future, I may include other vouchers, but Urza's Expansion will probably be the most useful and evocative one that could exist for this cube. (A Kaldra voucher could be cool, even if pretty weak!)
Eldrazi are invading Karnfrontation! I'm taking out some boring/less powerful cards for some heavy-hitting tentacle monsters, including a couple instants, sorceries, and enchantments!
This accomplishes a few things:
So far, I'm surprised at how useless Marvin, Murderous Mimic has been. Was very high on the card, but so far it hasn't made any decks' mainboards since they're usually low on creatures. I'll give it some more time, but I wouldn't be surprised if it came out eventually.
Also, I'm not adding any Eldrazi Titans this time around. None of them really speak to me in the context of this cube, and Rise of the Eldrazi is a fine way to represent the Titans without including them. In the future, I could easily see some of them coming in, but I'd rather focus on trying out these new inclusions for now. (It also doesn't help that I don't own very many...)
Want to slowly add more support for the Psychic Frog deck, and not only do I need Cradle more for my colorless-only cube Karnfrontation!, but I never really felt like its inclusion here did anything besides be mediocre (if not just bad) to annoying beyond belief. There’s not much to ramp towards here, and decks are not going wide.
I’ve finally tested this cube (even though everyone only got to play 1 game), so I’ll be using the blog feature to record all changes from now on.
This first change is pretty simple. Marvin, Murderous Mimic is perfect for this cube and Rust Tick is quite slow and boring. An easy swap that will probably be pretty impactful since Marvin can fit into a number of decks and be powerful within them.
I’ve decided that all D&D cards count as Universes Beyond, so they’re no longer to be included in this cube moving forward.
Simultaneously, I’m allowing Universes Beyond “skins” if they’re from IPs I enjoy. So far, this includes Monty Python and Fortnite (I don’t really care about Fortnite, but the Battle Bus is admittedly funny as hell).
Notes:
Forgot to add a few last MH3 cards. Might be even more coming.
Additions:
Removals: