oops forgot some lifegains
Lifegain ended up being too problematic in testing. It caused swingy gamestates where even if you weren't in the archetype, having 1 lifelinker or gain card put the player out of range of the precarious, combat based thesis of the cube. Some lifegain could provide interesting boardstates, a whole archetype is just too many issues.
But Abzan is a piece of shit so I struggled to replace it.
Trying out tempo humans as there are multiple commanders for the archetype and it should help bolster other archetypes while not sacrificing its own synergies.
smol thing to make Azorius fit archetypes a bit more
big rework attempt for a few archetypes coming soon
5 new interaction slots added to generic
blue more even now
Ramos and Krenko temporarily removed. Ramos has been too easy to cast and kinda goes nuts on mana immediately. Krenko is just more token stuff and Anax is more interesting in slot. I'll probably end up missing them though.
remove 1 of each 3 colour combo since sooo many of the cards suck and they were sorta just there to fill space.
Switched them over to generic cards to make missing synergies feel a little better and also to allow higher MV random conkers.