Blog Posts (10+)
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The only sure card right now is Vivi. Seems like a fun and powerful spell velocity payoff that gives you mana for the potential of some busted turns.

Summons look really cool and can’t help but think about Replenish if more enchantments are binning themselves.

I miss having more mana sinks in the cube and have really enjoyed ones like Stormchaser's Talent.

Adventures are a great mechanic, but I am not interested in the more generic ones like Bonecrusher Giant which are often too strong and don't really push an archetype. Brazen Borrower gets a pass because of the versatility of the Adventure and the evasive body that is great in aggressive Blue decks (which are pretty creature light). Virtue of Persistence is a great one early, but you really have to work to get the front half to be relevant. It's a sweet build around and should play well.

I don't plan on casting Shark Typhoon often, but when I do, it's always so sweet that I miss it. The uncounterable cantripping flyer doesn't hurt obviously.

Haven't found the need for Slogurk in my GY or lands decks, so I am happy cutting a wordy 3 drop with no immediate board impact.

I saw @Inscho running Show and Tell and I am seriously considering it as a third Blue cheat option and one that works with the enchantments I am adding. With the low curve of the cube, it should be to your advantage if you want to cast it. Cuts are tough though!

Also considering Treasure Cruise -> Stock Up. How bad is it to lose such a classic card?

White done right!

I've been struggling with White as a whole. Not that it's bad, I am just not as happy with the color as with the rest of the cube. Two main issues

  1. White lacks some of the explosiveness of other colors
  2. There aren't enough build arounds

I've had success with a few approaches, that I ultimately cut, but looking back, that was a mistake. I have to play into White's strengths at this power level and for me, those are

  • Aggro
  • Control
  • Recursion

These are at a macro level and you can get more specific (artifact aggro, spells control, etc.). I'll focus mostly on the last one, because it has the most ties to other colors. White has fantastic recursion and while I do make good use of it, I haven't maximized it. Enter a couple of build arounds that I've cut in the past, the first being

Cataclysm gives Balance and Devastating Dreams some much needed redundancy. It goes great with Titania, Protector of Argoth and Greater Gargadon pushing you towards a Naya mana denial strategy. Last time, this is where I stopped but if I really want to make it pop, I then need some more tools.

I've had this in the past too and cut it because it was too slow. However, I've come to realize that my lands deck are either on the slow side and will run wraths and such making the 3 mana do nothing more palatable (I play Felidar Retreat at 4 mana, so...). Or they will run mana dorks, Exploration and Fastbond and all of a sudden, 3 mana isn't bad! There is definitely a risk that this card won't do anything if drawn late, but it can also be a unique source of damage or card advantage for the lands engine.

This is another way of making use of White's recursion and mana denial effects. Armageddon your opponent with Balance? Cast [C]Cataclysm[/C] and use the lands you've sacrificed to cast a threat on an empty board (like mana ramp and Upheaval I guess)

Land tutoring is clearly very powerful and the Wayfarer can be used fairly to hit land drops or fetch some of the more busted cards (Academy, Cradle, Saga) in the cube. It goes fantastic with the above card and the next one too.

I have overlooked Gush's full potential. Yes, it's a free spell for combo turns, but it's also a way to have lands post Cataclysm. It's a way to be down on lands for the Wayfarer, Land Tax and Balance. It can trigger Valakut Exploration later in the game if you are missing land drops. With the right tools present in the cube, it definitely becomes a powerful tool for these lands decks. And that is enough to get me to play it again.

The next build around is

I posted about potential combo set ups before and nothing has really changed. 95% of the required support is still present. The biggest piece I am missing is

Could arguably be in the cube even without the Renewal. Goes off with Gravecrawler and generating mana from creatures is up there in terms of enabling nonsense decks.

There are a few other cards that would make sense that I will try and find room for (Nested Shambler, Mogg War Marshal, Burning-Tree Emissary, Cloud of Faeries), but I want to try the cube out without changing too much first.

An related swap, but I've realized I don't need generic midrange beaters for my Boros decks. I'd rather have cards for big Boros and the potential for explosive turns with the saga.

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Trying to balance the cube with complexity and snowballing gameplay in mind.

White

First card fits both categories


It is often a one-sided wrath that lets you clear blockers and win with little recourse from the opponent. It's at its best in aggressive decks making it a problematic card IMO. It's also one of my wordiest cards in White with no reminder text for Fading which I just realized. I might make an exception for it in the future, but for now it gets the axe. I'll be slotting Restoration Angel back as a fun classic.

Blue

Speaking of no reminder text


Who knows what constitutes a Crime and that just doesn't play well.

Even if I cut Duelist, I am still in the market for evasive 2 mana looters in Blue, but there are none that are perfect. Malcolm is too wordy, so I'll be adding a placeholder.


It has potential in non-White aggressive GY decks as a way to bin Vengevine, Bloodghast and friends, while also being a Zombie. Paying to loot is suboptimal, so will be looking to replace down the line.


I am missing is a clone effect. I literally have zero right now. I like them as a potential catch up mechanic in case your opponent goes off with a reanimation spell or something early. I'll be slotting in Image as a classic and maybe Phyrexian Metamorph gets added too down the line.

->

Daze is an iconic card and one I am a fan of. However, there are two strikes against it.
One, it breaks my unwritten rule for free interaction because it costs you a single card. Returning an Island isn't nothing, but it certainly isn't a full card.
Two, it's at its best when you are ahead and will cement your advantage. The Dimir tempo decks in the cube are already the best (cheap threats, hand and stack interaction, solid card draw, ...) and Daze shines brightest in those shells. I might come around on this change, but for now it's out.

I still enjoy free spells though, so in comes Subtlety as a good beater and a piece of interaction that will still be premium in those tempo shells, but can also be used in a combo deck with draw 7s or a blink deck for example.

Red

->

->

Next, we have a decent but super wordy card in Glimpse the Impossible and my last remaining DFC with Fable. I'll be going single-sided for now, but just like with Parallax Wave, I could see changing my mind (and adding Sink into Stupor).

Fable gets replaced by Triumph which should play well with Welders especially with the option of giving haste. Glimpse gets replaced by the equipment which fits in perfectly with all the spell velocity built into the cube.

Green

->

I'm a fan of the Guardian, but it's the only instance of Blitz in the cube. I've found a side grade that will play different, but has similarities. The Badger trades the burst damage and combo potential (Guardian + Hogaak + Altar of Dementia) for a steady source of tokens and more mana generation. The card draw from Blitz is replaced by the Adventure mechanic. I'm not married to this slot though, so this could end up as an entirely different card down the line.

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I had categorized the Cutter as a potential include down the road. What I hadn't considered was this swap.
You lose a bit on mana efficiency compared to the Rabbit, but you make up for it with Trample to push through damage and a steady stream of scaling tokens in the right deck.

TDM cube update

Not a ton for this cube as I am staying away from the 3 color cards. I skimmed through them, but none felt compelling enough to warrant a slot (if you think I've missed one, let me know).

Stormscale Scion is a slam dunk though. I've been looking for spell velocity payoffs in Red and this one delivers. It is similar to Elemental Eruption, but I am happy playing both.

Naga Fleshcrafter is another one I am excited for. It looks innocuous and the rate is pretty average for a Clone, but I am convinced it will lead to some epic plays. I love Mirrorweave, but it's tough to find a slot for it as it's narrow. This can be milled, sacrificed or discarded for a surprise turn.

Cutting Jinnie Fay who has been replaced by Stridehangar Automaton for me. It's colorless and makes a single token type that is already present in the cube.
As for Anim Pakal, she is a decent Rabblemaster variant, but I don't need a multicolored slot for that and without a counters theme, isn't as appealing.

Maybeboard

Anafenza, Unyielding Lineage: She is fine wrath protection, but I like Hallowed Spiritkeeper better. Vigilance is a fantastic keyword for MP games and the Spirits having evasion is huge too.

Sage of the Skies, Aligned Heart and Cori-Steel Cutter look promising for decks that don't want to go all in (aka Storm for cowards). I might explore this more down the line, but for now they are a little too fair for this cube's goals.

Voice of Victory and Avenger of the Fallen would be a good fit, but I don't want to introduce Mobilize for only two serviceable cards. The Avenger could be better than I give it credit for though as it's a great defender and provides a ton of potential fodder.

Surrak, Elusive Hunter is an annoying card for the opponents. Gives you gas and at worse replaces itself. It's more of a stompy card though and that's not what I am going for here.

Afterlife from the Loam is insane value that can be cast on the cheap. It's competing with Living Death and Lich-Knight's Conquest as a big GY finisher, but I prefer the other two for now.

Will of the Abzan and Will of the Jeskai could be a solid way to free up some slots in the cube since they play multiple roles. A little too fair for now though and I have the space at 450.

Did I miss some cards?

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