A ~420 card cube which focuses of tight gameplay and favors rewarding skills like card evaluation, deckbuilding, and piloting a deck.
The power level tries to remain relatively flat, so it avoids narrow combos and blatantly overpowered cards which can lead to nongames.
I am currently experimenting with snow taplands in the basic land station to help provide a "safety net" for decks unable to draft sufficient fixing. While these shouls not be your primary method of fixing colors, it is there to help avoid games where a player is color screwed out of game due to getting cut relevant fixing lands