The Zero to Hero Cube
(550 Card Cube)
The Zero to Hero Cube
Art by Kev WalkerArt by Kev Walker
550 Card Cube0 followers
Designed by allthemarbles
Owned
$1,116
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$1,441
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Mana Pool$1802.62
Every creature starts as a 1/1

Pants, Boots, and Boons galore! To win in this cube, you're going to have to take some 1/1's from Zeros to Heros!

This cube features heavy Artifact and Enchantment themes! You won't find a single Instant or Sorcery anywhere!

Singleton has been broken in the Lands section for 3x Fetches and 4x Shocks.


Meanderings of a Longtime Casual Cuber:

Thanks for stopping by this weird corner of the cube map! Magic is such an incredible game engine and there is so much space to explore fun novel gameplay.

In this alternate world where every creature enters the battlefield as a 1/1 and a single +1+1 counter makes your creature bigger than anything else in the cube, Aura's and Equiptment become a more core part of deckbuilding and matchplay.

There are still Aggro, Midrange, and Control decks here, but they look a lot different than what you might be used to:


Aggro might curve Satyr Hoplite into Madcap Skills to attack for 5 on turn 2, and Hammerhand + Inferno Fist on turn 3 to prevent blocking and attack for 10.

Midrange might curve Memnite and Arcbound Worker on turn 1 into Steel Overseer on turn 2, and Sculting Steel copying Steel Overseer on turn 3 setting up a +1+1 counter engine.

Control might curve Pacification Array into Mire's Grasp on turn 2, and play Retrofitter Foundry + create a Servo on turn 3 setting up for the long-haul.


Good luck and have fun exploring!

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