Peasant Cube
(351 Card Cube)
Peasant Cube
Cube ID
Art by Kev WalkerArt by Kev Walker
351 Card Cube1 follower
Designed by MasterRen
Owned
$594
Buy
$160
Purchase
Mana Pool$200.69

est. 2017. A labor of love and passion for game design. This cube strives for a balance of fun, power, and synergy, offering a memorable, rewarding experience for new players and veterans alike. Limited to just uncommons and commons, the aim is to create an environment akin to traditional drafting but with a high power level with cards evocative of the game's history and nostalgic/classic interactions in Magic gameplay. With a cube size of 360, every single card counts. New inclusions stand rigorous tests until they prove their applicability to the cube's goals. Though variance is an intrinsic component to Magic, this cube attempts to mitigate non-games with its abundance of interaction. By prioritizing cards with versatility and utility (examples include mechanics like Kicker, Cycling, or otherwise modal spells), the cube highly values meaningful decision-making along every step of the draft.

More on this cube's design and my personal design philosophies will be published soon.

ARCHETYPES: wu - Fliers

In Constructed, you may be used to seeing Azorious as controlling colors, filled with Planeswalkers, board wipes, removal, and the all-around best answers. Here, although Azorious is well suited to play the long game, it can close games with combat better than you might think. When you pair white’s flying token-makers like Battle Screech with a way to pump your creatures like Empyrean Eagle or Intangible Virtue, you get a deck that’s both highly disruptive and dangerous. Don’t overlook those 1/1 fliers, this deck can easily turn the corner and clock your opponent if they ever let their guard down.

ub - Reanimator

Card quality is the name of the game for Dimir. In blue and black, you have access to some of the most efficient, universal answers to whatever your opponent may throw at you. Most of your creatures are inherent 2-for-1s so you’ll always be one step ahead of your opponent. Once your opponent has run out of resources, any old threat can end the game, from Faerie Conclave to a 1 mana 5/5. Perhaps you can even draw out games for long enough that you can splash a third color just for more wincons (see the UBx archetype descriptions if that tickles your fancy).

br - Aristocrats

The brilliance of Aristocrats is that it plays as an aggro deck with mini combos and engines here and there that make for a lot of interesting interactions and unique synergies. Token makers like Hordeling Outburst and Carrion Feeder were always known to be best friends with Blood Artist and company. However, when you tack on the insane power of cards like Anax, Hardened in the Forge and Young Pyromancer, you get a real force to be reckoned with. Anybody who tries to play ramp or some other creature-heavy strategy will be sure to struggle with your endless armies of disposable creatures.

rg - Stompy

When your Lightning Bolts aren’t enough to get the job done, let Gruul handle the work and Overrun your opponents with a good ol’ fashioned beatdown. Your “plan” is to play a bunch of cheap green mana dorks that power out huge beaters like Charging Monstrosaur or really any fat creature with either “Trample” or “Haste” written on it. If you believe math is for blockers, this deck is definitely for you because after a Ridgescale Tusker into a Great Oak Guardian, there’s no way that your opponent is still alive, right?

wg - Tokens

Admit it, if you’re playing Selesnya you’re just a Gruul player at heart with a superiority complex, or perhaps you just prefer playing actual creatures and hard removal. You enjoy making tokens from time to time with other creatures like Imperious Perfect and Master Splicer but you have limits and know when to quit durdling and start smashing face. Selesnya has no problem playing to the board, and will constantly be pumping out creature after creature before suiting up with the appropriate amount of +1/+1 counters to get the job done. Instead of counting on burn to finish off your opponents, cards like Palace Jailer are your go-to answers to remove an annoying blocker while putting out another threat of your own.

wb - Taxes/Hatebears

In Peasant, there’s not as much access to the “true” hatebears like Thalia, Guardian of Thraben but you have access to her flying cousin Vryn Wingmare and just about every Mesmeric Fiend effect you’ll ever find on a creature. With Mother of Runes even, you pack a mean, disruptive, and aggressive game plan that simply denies your opponent the chance to ever play Magic. A simple 1 mana 2/2 can go a long way at ending both your opponent’s life total and their dreams.

bg - Graveyard

There’s an old adage that first-time cubers usually gravitate towards Golgari goodstuff piles when they simply stick to traditional Limited heuristics. While it may be a mistake to do so in Vintage and Legacy environments, there’s absolutely nothing wrong with it in Peasant. When your cards afford you as much value as Eternal Witness and Ravenous Chupacabra, there’s really no issue going down this route. That said, this is probably the most “fair” deck in the cube, but that isn’t to say casting a Spider Spawning is at all weak. Green offers great fixing options as a way to splash if needed. It’s called “The Rock” for a reason - the colors are solid as hell.

ug - Ramp

The plan? Tempo/value the opponent out with cards like Into the Roil and Mulldrifter until you can drop a value engine like Tatyova, Benthic Druid or a huge threat and win from there. If your Reanimator opponent is wondering where all their Eldrazi went, let them know by powering out those expensive baddies 2, 3 turns ahead of schedule. If you want to be even greedier (and also hate winning) you can even try using Capsize as your pseudo-Teferi lock. Just don’t go in expecting to win much against aggro, or at all.

ur - Spells/Counterburn

If you especially like cards with the text “Draw a card” that as well as enjoy decisively winning games, look no further than the explosive power of Izzet. It’s easy to build upon synergy when all your cards deal heaps of damage, draw you more cards, or even do both. Trust me, nothing feels better than making your Counterspell into a lethal Shock by having a Guttersnipe stick on the board.

wr - Go-Wide

Who knew that when you paired the two most aggressive colors together that you’d get a deck that’s pure beatdown? Play lots of creatures, profit. Better yet, boost up your team with Honored Crop-Captain or Heroic Reinforcements to kill your opponent out of nowhere. Just make sure you play around - and not into - Pyroclasm and your worst enemy, Pestilence.

Mainboard Changelist+1, -0
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