JAD RTR Block Cube
(821 Card Cube)
JAD RTR Block Cube
Cube ID
Art by Noah BradleyArt by Noah Bradley
821 Card Cube0 followers
Designed by JADikun
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Mana Pool$1249.29

RAV, GPT, DIS, RTR, GTC, DGM, GRN, RNA
is one of the best guild mechanics overall (probably the best) and at its best in a control deck, but good in just about any deck. Just about every Extort card is great. Syndic Enforcer is maybe the only one I'd consider picking something other than premium removal over.

Battalion is probably the best aggro mechanic but virtually useless in control. It's takes some effort to get a consistent battalion deck in block, but it's oppressive in triple Gatecrash. Some are better than other. If it's a great or even fair vanilla creature, it's probably a fantastic Battalion creature.

Populate is maybe the strongest midrange mechanic, but much weaker in block due to weak Populate cards in DGM. If you find your deck including GW colors though, you will be rewarded in RTR. Most of the best Populate cards don't say Populate, as they are cards that make tokens to be populated. You'll have to draft with this in mind, but a great token deck makes a great populate deck.

Detain is one of the weakest mechanics, best used in aggro. I wouldn't concern myself with these cards until RTR if you find you ended up in UW. Strangely, the best UW draft card is not a detain card, but Skymarc Roc. Lyev Decree in DGM is completely useless. It is not a signal.

Cipher is good on some cards, bad on others. Call of the Nightwing is a good control card and Hands of Binding is a good aggro card. The rest are questionable.

Scavenge is a mediocre mechanic. Decent in midrange. The best scavenge cards having the cheapest scavenge costs. Sewer Shambler, Sluiceway Scorpion being good efficient ones. Dreg Mangler is the best one.

Bloodrush is a great mechanic for aggro or midrange alike. Most Bloodrush cards are great. The gold ones in GTC are especially great, (Ghor Clan Rampager and Zhurr Taa Swine)

Overload was a poorly executed draft mechanic, and the cards are to be valued on the merit of the card itself. If it's a good card, the overload makes it better. If it's bad, the overload often doesn't help. The best Overload cards are rare, but some like Dynacharge and Weapon Surge are decent combat tricks for your 23rd card. Unlike most of the mechanics, there is no archetype to draft around for Overload or the Izzet (UR) guild. This does not mean Izzet is a bad guild to be in, as there are some great non-overload Izzet cards and tempo-control is a great archetype to be in overall.

Unleash is an aggro mechanic, and a great one that compliments Boros (RW) Battalion mechanic greatly. Some of the best unleash cards can often be cast with just red like Rakdos Cackler, Gore House Chainwalker, Bloodfray Giant and Splatter Thug, rewarding you for being in Boros, but not necessarily Rakdos. This can frustrate a Rakdos drafter downstream from you, but thems the breaks.

Finally Evolve. Most Evolve creatures are pretty great, but not all. The best ones are creatures that are already efficient vanilla creatures after 0-1 evolves, and have upside from there. Cloudfin Raptor, Crocanura, Experiment One, Elusive Krasis are among the best.

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