Cactar's Cube
(360 Card Cube)
Cactar's Cube
Cube ID
Art by Yongjae ChoiArt by Yongjae Choi
360 Card Unpowered Legacy Cube2 followersDesigned by Cactar23RSSQR CodeView in Cube Map
Owned
$734
Buy
$612

My first cube based off the Soley Singleton Miser's cube and board game cube. My play group is mostly newer players, casuals, and
EDH players so a lot of my decisions are made through that lens. Would describe it as a mid power level, no (intentional!)
infinite combos, and fairer strategies. Probably not the most well designed/balance cube but looking to support
archetypes/playstyles my playgroup enjoy.

Archetypes can generally grouped into 3 color shards/wedges themes
Sultai - Value
Grixis - Spells matter
Mardu - Aristocrats
Naya - Creature Midrange/tokens
Bant - ETB Matters

2 color pairs are variations of their shared 3 color them.

For example -
Sultai's theme is value, in this theme you are looking to get the most bang for you buck.

ub is recursive tempo , and focuses on deploying early recursive threats like Master of Death and Bloodsoaked Champion. While your early drops are getting into the red zone, you are looking to disrupt and out value your opponent in the short term (Tempo) with cheap interaction and discard. This color pair has a subtheme of ninjas, which allow you too keep up card advantage when attacking, while also allowing you to reuse your ETB effects on creatures like Ravenous Chupacabra and Venser, Shaper Savant.

bg is the grindy graveyard value. Looks to generate value from your graveyard and out value your opponent. Trying to cultivate the playstyle of midrange/control "Rock" decks from modern. Ramp into a quick Vraska, Relic Seeker and keep the board clear with cards like Damnation and Find // Finality.

gu theme is creature value. Use your creatures like LLanowar Elves to help ramp you into big threats like thragtusk or Koma, Cosmos Serpent and protect them with counter magic. Use big spells like Graven Lore and Dig Through Time to keep the gas flowing.

The remaining 2 color archetypes generally follow the following:
ur - Spells matter Tempo/Control
rb - Sacrifice Aggro
bw - Recursion Aggro/Control
wr - Token Aggro
rg - Gruul midrange
gw - Token midrange
wu - Flicker/ETB matters

Other 3 color pairs are possible but may not have strong/explicit archetypes, but it is expected that a drafter can draft 2 colors with 1 splash color. I want to craft a play experience that has high player adjacency, Support proactive decks, and fair strategies.

Mainboard Changelist+1, -0
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