This started life as my 180 card, 2-4 player Domain/Gold cube based on the list by Ryan Overturf. Everyday it becomes more glorious, bloated, and strange.
As a mercy to my bank account, this cube has a house rule that the uncommon tap tri-lands have their associated basic land types.
Picking archetypes is hard.
White is creature-based aggro designed to act as a clock.
Blue is deck manipulation and control.
Black is control and big burn/life drain.
Red is the second aggro color, specifically focusing on burn.
Green is stompy.