Trying to find a neutral ground between old-school cube die-hard players in my play group and some newer cubers too.
I've cut a lot of my artifact-matters stuff, and then flip-flopped about overall power level recently, but I am slowly coming around to the fact that my play-group likes big swingy stuff mostly, and when they don't, they have a commons-uncommons cube.
I want aggro to be the best archetype, but only if it's under-drafted.
The only way to make sure it is... is to put some signpost combo cards in... but only as a trap. :)
This is to say I'm not a combo player and so the first cards I look to cut are the ones that don't interact... but I am too persuadable, and so I try to keep at least 5-10 creature combo cards in just in case all the pieces fall just right.