Thanks for checking out my cube. Any feedback is MORE than welcome!
| Basic Info |
List supports a single 4-person pod draft.
There are no Green cards/ cards that use Green mana symbol(s)
Archetypes include: Party, Rogue, Wizard, Cleric, Warrior, and Cycling.
(more info below)
Packs are semi-random, including 3 land and 12 non-land each.
There are exactly enough non-basic land cards so that they will all be present in the draft pool each draft, but there are enough non-land cards that spells will rotate draft-to-draft.
βοΈ | Archetypes | βΆοΈ
ππ Party π€ π€
-Assemble all four pieces of Exo... I mean, your party!-
Here is where I will attempt to go into a little more detail on my decisions to include/exclude any pieces in this cube without bogging down the rest of the more basic information.
Ultimately, cards should keep games moving toward an end. This is both a desire to have actions progress the game-state, as well as absence of mechanics that I judge as requiring too much time to preform.
Creatures are generally around the X/2 stat-line with a fair number of X/3s. This is intended to cause more trades when creatures fight and boards to stall less.
No searching libraries. Constant shuffling can burn a lot of time and the increased consistency of decks I find less interesting.
No dual-faced cards. I just donβt care for them, to be honest.
No effects that return a mass number of cards to the library.
There is heavy support for allied color pairs and lighter support for the enemy color pairs. This cube treats pairs as if the same rules for allied/enemy apply, barring the presence of green. As such, there are the 4 allied color pairs (1 for each tribe), alongside 2 enemy color pairs (being Azorius and Rakdos .)