Gather Your Party!
(260 Card Cube)
Gather Your Party!
Cube ID
Art by Dave GrecoArt by Dave Greco
260 Card Cube0 followers
Designed by Kalvin
Owned
$567
Buy
$335
Purchase
Mana Pool$407.44

Welcome!

Thanks for checking out my cube. Any feedback is MORE than welcome!


wu | Basic Info | br
  • List supports a single 4-person pod draft.
  • There are no Green cards/ cards that use Green mana symbol(s)
  • Archetypes include: Party, Rogue, Wizard, Cleric, Warrior, and Cycling.
    (more info below)
  • Packs are semi-random, including 3 land and 12 non-land each.
    • There are exactly enough non-basic land cards so that they will all be present in the draft pool each draft, but there are enough non-land cards that spells will rotate draft-to-draft.

◀️ | Archetypes | ▢️
πŸ˜ŽπŸ˜‰ Party πŸ€ πŸ€”

-Assemble all four pieces of Exo... I mean, your party!-

  • Midrange, situational cost reduction and evasion.
β—»
w Cleric b

🩸 A thousand cuts 🩸

  • Midrange, Life drain
β—Ό
u Rogue b

πŸ—‘ Must have just been the wind πŸ—‘

  • Aggro, Evasion, Mill
β—»
w Warrior r

βš”οΈ Face is the place πŸ›‘

  • Aggro, Burn
β—Ό
u Wizard r

πŸ§™πŸ» I'm a what πŸ§™β€β™€οΈ

  • Control, Card selection, Value
β—»
t Cycling q

t Brrr q

  • Control, Consistency

πŸ’  | Design Notes | πŸ’ 

Here is where I will attempt to go into a little more detail on my decisions to include/exclude any pieces in this cube without bogging down the rest of the more basic information.

  • Ultimately, cards should keep games moving toward an end. This is both a desire to have actions progress the game-state, as well as absence of mechanics that I judge as requiring too much time to preform.
  • Creatures are generally around the X/2 stat-line with a fair number of X/3s. This is intended to cause more trades when creatures fight and boards to stall less.
  • No searching libraries. Constant shuffling can burn a lot of time and the increased consistency of decks I find less interesting.
  • No dual-faced cards. I just don’t care for them, to be honest.
  • No effects that return a mass number of cards to the library.
  • There is heavy support for allied color pairs and lighter support for the enemy color pairs. This cube treats pairs as if the same rules for allied/enemy apply, barring the presence of green. As such, there are the 4 allied color pairs (1 for each tribe), alongside 2 enemy color pairs (being Azorius w-u and Rakdos b-r.)

-Updated: Apr. 6, 2025

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