This is an unpowered/Legacy+ cube, with the following design goals:
These goals are helped along by the Wish house rule:
Wish effects put into your hand a copy of any legacy-legal card within the wish parameters (like the "conjure" mechanic on MTG Arena). This also applies to Wish-like effects such as Richard Garfield, Ph.D. and Killer Cosplay.
When drafting, it is suggested to maximize the number of cards seen by the players, regardless of player count, by increasing pack size and/or drafting more than 3 packs. To speed up the draft, players can burn the last several cards of each pack and/or "supreme draft" (pick 2 cards from each pack).
Archetypes ComboThese packages can overlap with each other, or with other archetypes such as Control or Midrange. Supported combos range from popular cube archetypes, such as Reanimator or Twin, to less appreciated archetypes such as Doomsday and Ascendancy. The featured cards for each archetype below provide a flavour of what may be possible.
StormCombine cantrips/rituals/wheels, ending with a Wish effect for a storm card, or chain Wish for ritual + wish effects using Bonus Round
Doomsday can be played as the centrepiece of a dedicated combo/control deck with Thassa's Oracle or Jace, Wielder of Mysteries as win conditions, or as a tutor to assemble other combos. There are several draw effects, including a few for free: Gush, Gitaxian Probe, and Edge of Autumn.
A classic cube archetype, this can be built around a few different lands and support pieces, including Dark Depths, Field of the Dead, and Urza's Saga. Thespian's Stage is a natural combination with these. Strip Mine finds its way in and out of the cube list. Since there are a large number of nonbasics, Wasteland and even Ghost Quarter with cards that permit playing more lands can be effective.
Land Tutors:
Land Recursion:
The core pieces can be supported by Goblin Engineer and Goblin Welder. Urza, Lord High Artificer generates infinite tapped thopters.
WelderWelders are based in , but artifact synergies exist with Thopter/Sword and Krark-Clan Ironwworks-based decks. Tinker exists to improve consistency of the artifact strategies, but the most powerful targets are avoided.
Welders:
Artifacts:
A cube classic, including the usual suite of enablers and reanimation spells. The creature suite avoids Eldrazi and instant-win effects, though Griselbrand and Archon of Cruelty come closest.
Sneak & ShowThese cards can supplement the Reanimator strategy, or go purely with more card selection and controlling elements. Again, the most powerful targets are avoided, but the targets available should be able to generate a major advantage.
Based in , supported by tutor effects including Birthing Pod, Survival of the Fittest, and Killer Cosplay.
Persist creatures:
Persist enablers:
Free sacrifice outlets:
Another classic, this strategy can win out of nowhere under the right circumstances, but can also be interacted with easily through removal.
can be splashed for Restoration Angel (which only works with the Kiki-Jiki half) and white's controlling elements.
Pestermites:
Twins:
Wheel effects and draw-prison effects combine to create a threat that can easily slot into any controlling deck. Also works on a smaller scale with Dack Fayden targeting the opponent.
Prison pieces:
Wheels: