Remember the good old days of kitchen table deck construction, when decks were built around trying to capitalize on how a handful of cards interact and otherwise opted to just play the best cards they could find to fill out slots? This 8-person cube intends to replicate the experience of jamming together decks held together by maybe 1-2 bombs, a little bit of synergy, and your hopes and dreams.
CollationKeep the nonbasics separate from the rest of the cube. After portioning out what cards are to be used in the draft, randomly replace 15 of them with the nonbasics.
Rulingssection WIP
This is designed such that mechanics and archetypes aren't locked to individual colors; however, each color has its own identity outside of that.
Color Archetypes WhiteGo-wide
BlueControl
BlackAggro
RedLand destruction
GreenRamp and fixing
Broad ArchetypesThese archetypes stretch across colors, but aren't locked to a singular color/multiple colors. Most have a low as-fan, so you're going to have to get creative with bridging them. Don't overcommmit to anything (unless you have a strong build-around)!
Card DrawPull ahead with card draw, and make your board stronger while doing it!
ETB ValueWhy settle for getting strong ETB triggers once? Bounce and flicker triggers, getting more and more value while your opponents
MorphWho doesn't like lies and deceit? Reveal yourself once it's too late for your opponents to stop you, or skip the line and just flicker your morphs to get efficient beaters out for free!
Self-DiscardWhat are you going to do with those cards anyways? Discard cards to enable graveyard synergies, and gleam value from the cards on their way out!
CyclingNeed fodder for draw and discard synergies at the same time? No problem! Sculpt your hand and bide your time until your opponents can't stop you!
ReanimatorSo what are you supposed to do with all these things in your graveyard? Bring them back, of course! Reanimate choice threats and value pieces alike.
Land DestructionTake advantage on your opponent's tenuous manabase by blowing up their fixing, then capitalize on the time it requires to recover.
SoupReasonable deck construction? Who needs it! Ramp and fix until you can just run all the bombs at once, and even get some payoff for doing so!
Build-aroundsHere's some of the build-around options present (because there's a lot and I don't feel like counting)
This is my first cube and I had a lot of fun designing this version with friends. It's still largely untested, but the drafts I have had with it have been shockingly fun jankfests; decks with 2-2 synergy families and a couple cards bridging the gaps are commonplace. That all being said, feedback is appreciated. I'm looking to keep it as 'powerful garbage', so any suggestions (that aren't too expensive) are greatly appreciated. Contact me at sendhelpidfk#6700 if you have any.
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