Variant Cube
(360 Card Cube)
Variant Cube
Cube ID
Art by DiTerlizziArt by DiTerlizzi
360 Card Unpowered Cube4 followers
Designed by Brirro
Owned
$1,723
Buy
$1,326
Purchase
Mana Pool$1674.50
Welcome to my Variant Cube!

If you want to see some more of my thoughts about my changes along with draft reports check out my Thread on Riptide Lab


Cube Philosophy

I am interested in building a cube that allows for High Player Agency, during both the draft and gameplay, while also including some weird and cool magic cards.


Low Curving

Ever since I listened to the 170th episode of lucky paper, about lowering your cubes curve, I've been working on making my cubes curve lower, and it has been working out great!
Recently, I have become very interested in cards that are useable at multiple points of the game, and the cards that really made me interested in this was

It's a pretty solid tempo "removal" spell, that also has the ability to cantrip later on in the game. Mechanics that I like include, Adventures, Evoke, X Spells, Cycling, Embalm, Spree and Kicker, but there's probably more for me to find as well.
I've started by adding a few of these modal cards, and if the test with them goes well, I'm planning on adding quiet a few more.

Power level

Currently I'm slowly working on lowering my power level so some of my favorite magic cards will be higher picks during the draft.


However, I tend to find it hard to cut the good cards, because I really like a lot of them, so its slow going, but its working its way there.


As for archetypes, I originally had 10 very rigid archetypes, but over time my archetypes have slowly shifted, changed, merged, and outright disappeared to get to what I currently have. I would not call these archetypes per se, but are kind of a weird amalgam of archetypes and themes.

bgru - Graveyard
rwbg - Aggro
wug - Flicker/ETB Value
wgb - Lands
wur - Prowess

I'm also interested in adding more support for the lands package in red with cards like Molten Vortex, and potentially in blue for cards like Slogurk, the Overslime


History/Origins of my Cube

I've been working on this cube for a little over Two and a half years, and what I have wanted to do with it has changed a lot over that period of time.

I love building weird magic decks, Mishra, Artificer Prodigy is my favorite commander deck, so when I first learned about cube, I was drawn toward the gimmick cubes. I loved the idea of desert cubes, where you have to draft your mana, along with many others. The first cube I designed was designed around Snow Lands and used the set cube structure (3 commons, 2 uncommons, 1 rare/mythic), but I ended up scrapping it because the cards from Kaldheim don't mesh super well with cards from Coldsnap.

While looking around on Scryfall I stumbled across Vanguards, which are cards that are not useable in any format, so I decided to base my cube off of including these in the draft. Vanguards were not all though, I fell in love with the oversized cards and wanted to design the cube around the Archenemy Schemes, and Planechase as well. I ended up using the Vanguards in a single draft, where everyone just forgot about them, and since then I haven't even though about trying to incorporate them again. I still love the cards, they seem super cool, but I think I was trying to squeeze too much stuff into one 360-card cube. (Along with the Vanguards being horribly balanced)

I've frequently pivoted back and forth on how many weird cards to include in the cube, and I'm currently pretty light on weird cards, but I also really like them. I try to reduce the number of cards in my cube that can be seen as "traps", which a lot of the time these cards are totally traps, I also aim for a lower curving cube, and a lot of the cool weird cards, cost 5-6 mana, which is a lot.

Mainboard Changelist+0, -0
View All Blog Posts