Currently making TONS of cuts and custom errata (adapting Energy to charge counters, etc.)
Looking to reduce the cube size to around 450 cards.
4 Pack-draft for 4 players, 2HG, or a few 1v1s is our usual game night.
White is primary at producing tokens and supporting equipment strategies, while also allowing you to reuse permanents.
Blue is best at manipulating artifacts to power out others of their type, and can animate, tutor, or twiddle to produce combos and powerful synergies.
Black thrives in the scrapyard. Caring mostly about using & sacrificing artifacts to attack the foe, as well as reviving or using the graveyard to its advantage.
Red sits right at home melting down everything in sight. It's focused on sacrificing artifacts to it's own ends like Black, but cares more about destroying the opponent's field than the opponent itself.
Green looks to grow and tower above the others, relying on Energy and raw mana production to outcompete its opponents.
Tokens - Aggro/Control
Aristocrats - Midrange
Bleeder - Midrange/Control
Aristocrats - Energy
Counters - Control
Energy - Aggro
Equipment - Aggro
Counters - Midrange
Ramp - Energy
Each player may put up to 4 copies of each of the following artifact lands in their deck during deckbuilding:
Although not a major focus of this cube, there are a few main tribes amongst the artifact creatures:
Myr
Golems
Constructs
Thopters