Unlimited MTG - Synergy Cube
(465 Card Cube)
Unlimited MTG - Synergy Cube
Art by Rebecca GuayArt by Rebecca Guay
465 Card Unpowered Vintage Cube3 followers
Designed by redhead4
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$2,605
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Mana Pool$2242.15

WELCOME TO UNLIMITED MTG's SYNERGY CUBE!

wubrg

DESCRIPTION

To sum it up, this is my take on @gannoncd's Powered Synergy Cube. It's a cube focused on synergy and value. Stand-alone game-winning cards are rather rare in the list.

Don't limit yourself to the archetypes listed below! A cube like this has a lot of possibilities. The archetypes and strategies that are mentioned below are just suggestions and I am also not writing down all the possible archetypes of the cube. If you've been playing MTG for a while and consider yourself a connoisseur, you definitely don't need this type of guide. Go directly to the full cube list or just try out a draft and see where your picks take you. From here, this overview is meant for readers that want to depthen their knowledge of MTG, specifically around this Cube.

There's a list of Combos and cool card interactions below the "Archetypes" section, as well as some more info about the cube, if you're interested. For now, let's get to the fun part!

ARCHETYPES

Most archetypes are well known or self-explanatory, but I would like to comment on most of them anyway, since I like to invite people to play with the cube. Although this cube is meant for experienced players, many not very experienced players have drafted this, so I want this overview to be as thorough as possible, to reward interest and knowledge during the drafts.

  • Changelings wubrg
    Changelings are creatures with ALL creature types. The idea is to create synergies based on that quality with cards like Magda, Brazen Outlaw or Yuriko, the Tiger's Shadow. Changelings are mostly in the list as support for tribal decks like zombies, ninjas or faeries, but there's a lot of interesting things you can do with this concept.


Mothdust Changeling
Bloodline Pretender
Shapesharer
Masked Vandal

A few Ideas besides the mentioned above:
Spellstutter Sprite
Deep Forest Hermit
Earl of Squirrel
Priest of Titania
Undead Augur

Sample Deck:
Elves: https://www.moxfield.com/decks/wVOEUSmxPES1NUZNjpc_-g

  • Ninjas/Faeries ub
    This archetype looks to put early evasive threats in play that allow for very efficient tempo plays. To succeed with this archetype make sure to have enough cheap interaction! If you do, a few ninjas and some sneaky persistent attackers should suffice to close out games. There are not so many actual ninjas/faeries in the cube (excluding changelings), but if you put too many, it's gonna feel like you built a weak aggro deck. If you put too few, you're gonna feel like having a mediocre control deck. This is a tricky deck to build and to play, but if you do it right it can be very powerful and rewarding. Most importantly, it's gonna be a lot of fun!


Ingenious Infiltrator
Spellstutter Sprite
Bitterblossom
Thoughtseize
Remand

Sample Deck:
https://www.moxfield.com/decks/Lb6-wyA_LUuIKAmAVS-NVg

  • Aggro: wbr
    There are many archetypes in the cube that can be considered "aggro", but this cube still gives the option of drafting a very straight forward aggressive creature based deck. Most relevant threats for this particular strategy are in white, but supporting this with black or red can be of great help. Just be careful not to go into too many colors. What makes this type of deck good is it's consistency and speed.


Thalia, Guardian of Thraben
Luminarch Aspirant
Esper Sentinel
Selfless Spirit

Sample Deck:
https://www.moxfield.com/decks/3QYKcje7BUGQXGBOauJNDw


Yorion, Sky Nomad
Palace Jailer
Restoration Angel
Flickerwisp
Soulherder

Sample Deck:
https://www.moxfield.com/decks/XVKZzrWme0qUXjMWUs921g

  • Lands brg
    If you like to play around your resources and mess with you opponent's, playing around lands will get you there. There are many ways to build a lands deck. You can go for a combo, using Squandered Resources and Titania, Protector of Argoth for example, or you can bury your competition in card advantage by getting a threat like The Gitrog Monster on the battlefield. Your deck can be about getting lands back from the graveyard directly into play with effects like Crucible of Worlds, or getting lands into your hand with Life from the Loam to be discarded again with Molten Vortex, giving you a repeatable source of removal or direct damage.

WARNING!
Play this archetype at your own risk! Destroying your rival's lands repeatedly with Strip Mine or Wasteland can be very tough for them, so be a good lad and be sportsmanlike while playing this! If you happen to play against it, don't let the playstyle defeat your spirit. This cube has a very low curve and there's ways to disrupt the lands strategies. Graveyard disruption is a good place to start.


Dryad of the Ilysian Grove
Oracle of Mul Daya
Ramunap Excavator
Life from the Loam
The Gitrog Monster

Sample Decks:
Midrange: https://www.moxfield.com/decks/IdkdyUwl0UGfgB1-ARgcGA
Combo: https://www.moxfield.com/decks/XWEHyUA_T0qzHKazBEePyA

  • Madness/Discard/Bridgevine ubrg
    Use discard and mill synergies to get the upper hand and overwhelm your opponents. This archetype uses the graveyard a lot and it requires some thought to really squeeze out the best lines of play. It is reckless, risky and fun to play. You can go the aggro route, overwhelming your opponents early with Basking Rootwalla and Vengevine, or you can go for a value-centered build using great classic interactions, like Recurring Nightmare and Survival of the Fittest.


Basking Rootwalla
Squee, Goblin Nabob
Master of Death
Hogaak, Arisen Necropolis
Vengevine

Sample Deck:
https://www.moxfield.com/decks/BG72NC-oME2w0o9Sg0sCBA

  • Zombies/sacrifice b
    This is all about small creatures dying and coming back over and over and OVER again. You'll draw cards sacrificing Gravecrawler, you will drain your opponent's life with Blood Artist, you will pressure your rivals and they will try to stop you. They won't have it the easy way. Just watch out for graveyard hate or exile effects. Swords to Plowshares and Scavenging Ooze are cards that can ruin your day.


Priest of Forgotten Gods
Gravecrawler
Scourge of Nel Toth
Undead Augur
Relentless Dead

Sample Deck:
https://www.moxfield.com/decks/QSZ_0pPUVUm2NDN_1G93pg

  • Persist wbr
    If you liked to kill your own stuff, why not going infinite with it?
    For the unexperienced: If you put a -1/-1 counter and a +1/+1 counter on a creature, they will cancel each other out, leaving the creature with no counters at all... Look at the cards below to get to your own conclusions.


Kitchen Finks
Anafenza, Kin-Tree Spirit
Metallic Mimic
First Day of Class
Goblin Bombardment

Sample Deck:
https://www.moxfield.com/decks/UJsBXdCySEalVoBN8i9SZg

  • Modular/Counters wg
    This artifact-centered archetype offers complex gameplay, a lot of decision making and big aggressive creatures. The "Modular" mechanic is very important for this strategy, as well as "Proliferate" or things that give you additional +1/+1 counters, like Ozolith, the Shattered Spire. Pump your team with those counters and re-distribute them as your opponents try desperately to deal with your board.


Hardened Scales
Walking Ballista
Hangarback Walker
Scrapyard Recombiner
Steel Overseer

Sample Deck:
https://www.moxfield.com/decks/lqDwg5evq0GNaps2k26Q1g

  • Artifacts/Value urw
    You like playing with your graveyard a lot but you're tired of zombies and their smell? You can have a clean, rot-free experience with the goblin brothers, Goblin Welder and Goblin Engineer. These two guys can be a lot of fun to play with and will take the term "value engine" to a whole new level. Emry, lurker of the loch and Sai, Master Thopterist are similar blue counterparts for this type of strategy. Build your deck like a well oiled machine and you will drown your opponents in value or win through infinite loops.


Myr Retriever
Teshar, Ancestor's Apostle
Foundry Inspector
Thopter Foundry
Sword of the Meek

Sample Deck:
https://www.moxfield.com/decks/-ForoRSuHkazfNCgm7FeNA

  • Food/Clues/Treasures ubg
    This strategy wants to use the "Investigate" mechanic, as well as Treasure and Food tokens to get lots of value. Once you get it going, it's gonna be hard to stop you, but it's not easy to get there. You can have very different approaches while building around food, clue, and treasure tokens. You can use discard synergies with The Underworld Cookbook and Asmoranomardicadaistinaculdacar (also while trying to pronounce that), you can use the sacrifice theme, playing Cauldron Familiar and Witch's Oven or playing multiple lands every turn, using Tireless Tracker and/or Tireless Provisioner.


Asmoranomardicadaistinaculdacar
The Underworld Cookbook
Lonis, Cryptozoologist
Gilded Goose
Tireless Tracker

Sample Deck:
"Value Town": https://www.moxfield.com/decks/yi1dPhtUtkWus5Noo9fiyw
Discard: https://www.moxfield.com/decks/7hu9QmHaIUeEO5zXddW7uw

  • Storm ur
    Be patient and wait for the right moment to chain a ridiculous amount of spells to finish your opponent in one single turn! You'll want to make mana while playing spells and drawing cards. Sounds simple, but it is without question one of the most challenging archetypes to build and to play. It can feel like a game of solitaire sometimes. So, if you play against it, try to follow what your opponent is trying to do. If you do, it can be fun for you too.


High Tide
Turnabout
Brain Freeze
Frantic Search
Manamorphose
Grapeshot

Sample Deck:
https://www.moxfield.com/decks/ZtlpeMyL7UWUwbZYhC_Tdw

  • Combos and Ideas
    You're looking for inspiration for your next draft? Here's a list of combos and interactions you can build around:

Emry, Lurker of the Loch & Jeskai Ascendancy or Intruder Alarm

Augur of Autumn & Exploration

Intruder Alarm & Elvish Piper

Intruder Alarm & Kiki-Jiki, Mirror Breaker

Animate Dead/Angelic Renewal & Sun Titan/Renegade Rallier

Ghave, Guru of Spores & Ashnod's Altar

Goblin Welder & Scuttling Doom Engine

Tameshi, Reality Architect & Lotus Bloom

Goblin Welder & Scrapyard Recombiner

Faith's Reward/Second Sunrise & Zuran Orb/Squandered Resources

Deep Forest Hermit & Mystic Reflection

Mizzix's Mastery & Upheaval

Mothdust Changeling & Magda, Brazen Outlaw

Chatterfang, Squirrel General & Pitiless Plunderer

Survival of the Fittest/Fauna Shaman & Squee, Goblin Nabob or Master of Death

Yuriko, the Tiger's Shadow & Mirror Entity

More Info

  • Squirrels
    Squirrels are a good support for token strategies in the cube. Although there are not many actual squirrels, you'll find yourself picking them gladly and often to support different strategies. They're good friends with sacrifice themes and Food/Clue/Treasure enablers. The infamous Chatterfang, Squirrel General can go nuts (pun intended) with Academy Manufactor or Lonis, Cryptozoologist. It is very easy to go infinite when you get a squirrel anytime you make a token.

Squirrel cards in the cube:


Earl of Squirrel
Deep Forest Hermit
Ravenous Squirrel

  • Not a Powered Cube
    A lot of cube enthusiasts love the infamous "power 9". My cube is not powered (meaning no Black Lotus, no moxen, time walk, ancestral recall, etc.). I've found the draft and gameplay experience to be a lot of fun without power. I prefer it that way.

  • Personal Adaptation
    I have shaped the cube to be as much fun as possible to me and to the playgroup that I usually play with. For this reason I made some personalized changes, comparing to Caleb's original cube. The premise is the same though: It's a cube focused on synergy and value. Stand-alone game-winning cards are rather rare in the list.

This is a small change, but I believe it to be necessary.

Like I said at the end of last year Deep Forest Hermit has been too strong on itself. To replace him, I got a copy of the original, better designed hermit. Deranged Hermit will give you the same amount of bodies and the same synergistic power, without winning the game on it's own. What made the modern counterpart better was the fact of staying in play for three whole turns before having to be sacrificed. The buff to the tokens he made was VERY relevant, being 9 power as 5 bodies for just 5 mana. Deranged Hermit can offer powerful and spectacular plays, but you'll have to work for it. For the lord effect to be relevant, you'll have to build around him. Now it'll be about his ability for going wide with small bodies, which is easier to deal with and puts him in decks that have more obvious weaknesses. Long story short, Deranged Hermit is just a better designed synergistic card, while Deep Forest Hermit is a pushed, modern era mid-range bomb.

On the other hand I've noticed artifact decks struggling. Because of that, I'm making general buffs to artifact-based strategies. I'm adding Urza's Bauble, which I like as an additional 0 mana artifact to recur and get value from if paired with the right enablers. Additionally, I want to test Tinker. It might be too strong, time will tell. Memory Jar is a card that I've never played with and should bring interesting decks to the table. It will be the best draw-seven-effect in the cube or tied with Echo of Eons. But these effects haven't shown to be broken or unfun, so I doubt it will cause too many problems.

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