Random Sh#@ Go!!!

Cube ID
Art by Ian MillerArt by Ian Miller

967 Card Silver-bordered Multiplayer Cube

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Designed by TheAlchemist404RSSQR Code

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What's in the box?


This is a pile of EVERY NON-LEGAL CARD found on Draft products (and some out of them) this includes:

  • Non-Legal Unset Cards
  • Play-test Cards from Mystery Boosters
  • Celebration Cards (with functional erratas)

Additionally it includes cards printed for the specific use on a single format which are not legal otherwise, like:

  • Vanguard
  • Planechase
  • Conspiracy

For gameplay reasons there are eternal format legal cards in the cube that grant support for mechanics that otherwise are unplayable (such as acorn Attractions)

How the heck i'm supposed to play with this?


There are a couple of ways that you can draft this cube:

  • Traditional draft in which all non-basic land cards (except for Vanguard, Planar cards & Sticker Sheets) get shuffled and drafted
  • "Class" draft that ensures niche mechanics have support, get drafted, and then draft the related cards. (This applies to cards that don't count toward your deck size)

Either way players choose when are they going to draft Vanguard and Planar cards, before or after the traditional draft

Shuffle up and Draft

Depending on how are you gonna draft is how to setup the drafting pile:

  • Traditional Draft
    Shuffle every card except for Basic Lands, sticker sheets, Vanguard & Planar cards then draft regularly.

  • Class Draft
    In addition to the Vanguard and Planar piles, prepare a pile for Attraction cards and do the same for Contraption, Conspiracy cards and Sticker Sheets.

    • Conspiracy cards are going to be drafted right before the main draft. Draft the Conspiracy pile by dealing 3 cards to each player, then regular steps to draft ensues. If the table agrees players may return any number of conspiracy cards to be put back to the main pile of cards to be drafted.
    • After all cards are drafted, then draft Attraction, Contraption and Sticker sheets, the only players drafting from these piles are those who have a card mentioning the related mechanic that puts the card into play.

It's dangerous to go alone

Time to find a companion, draft the Vanguard pile by dealing 4 cards to each player, then regular steps to draft ensues. A player can have a maximum of 1 Vanguard card on its deck

Escape to the multiverse

Now onto the blind eternities, draft the Planar deck by dealing 11 cards to each payer, then regular steps to draft ensues. When every player has picked 10 cards, the rest get put back on the planar pile (they won't be used for the rest of the game)

Proceed to the games

This is a Free for All limited event follow planechase rules and have fun!!!

Da Rules


Some aditional drafting rules

  • A deck can have at least 40 cards not counting Conspiracy, Contraption, Atraction, Vanguard cards or Sticker sheets

  • A deck can have any number of basic lands either on the sideboard or mainboard

  • To have a valid Attraction deck it needs to have at least 3 Atraction cards with different names

  • If an effect or ability would require you to add a new deck to the game such as Fraternal Exaltation draft a new deck from the remaining cards on the cube

  • In Traditional draft each player gets dealt 6 sticker sheets, at the beginning of the game they pick 3 of them to play with.

  • In Class draft, if there's only one player drafting from a class pile they draft in packs of 3 and choose 1 then the next 3 are dealt shuffling the remainder after the pile empties and repeat the process until the player has the minimum amount of cards of that type

  • In Class draft players who draft cards that interact with cards in other piles such as Steamflogger Boss get to draft the minimum number of cards of each type, that is:

    • 10 Contraption
    • 6 Atraction
    • 6 Sticker cards (At the begining of the game they choose 3 at random)

Celebration Cards

Propose marriage to another player. If the proposal is accepted you and target player mix their cards in play, both libraries and both graveyards as a shared deck (cards don't change zones, control and ownership of permanents is shared between target players, both players share their turn with each other. This effect lasts for the rest of the game)

You and another target player are a team, their life total becomes the sum of each teammate's life (their life total is shared and take their turn simultaneously)

notes


  • Add MOM Planechase cards, both Planar cards and will of the planeswalkers
  • Add draft specific cards
  • Add eternal legal Sticker cards
  • Add dexterity, sub game and "position" specific cards (a position card is one that cares if cards are in certain made up zone like Raging River)
  • Add Un-feeling cards like Illusionary Mask
  • Tags for legal cards and legal required cards

Im gonna keep close track of the Un-Mechanics on eternal formats:

  • Hide items
  • Enter a sub game
  • Dexterity cards