Welcome! My cube is a 450 Un-powered cube. For those of you who are new to it, this aims at shedding light on what archetypes can be drafted and a general over view of what my cube has set out to accomplish.
Mono-White, is a deck full of underpowered cards that actually manages to win a ton. When it’s open, which it usually is, this deck can be very good.
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This deck is also quite good, and also tends to be underdrafted.
When to get in:
This deck is heavy black, and in the case of the best versions, even mono-black (though blue-black and black-red are are more common than mono-black). It’s capable of some of the fastest draws in the format, and does a lot of sweet things that can overlap with the Sneak Attack deck.
The core of the deck is black, and blue and red offer various discard possibilities to help with that. Red also offers Sneak Attack and Through the Breach, which are a natural fit in a deck with big monsters. This deck doesn’t need artifact ramp as much as other decks, so move that down if you are going this direction. Besides Entomb, Griselbrand, this deck doesn’t have a lot of cards I like taking very early. I won’t usually start with a pick-2 Reanimate, and I’m not taking Oona's Prowler or Woodfall Primus in my first few picks. But if you see a few reanimator cards in your first few picks, take generic good cards and note if they wheel. If they do, this deck is open, and can be quite good when it is.
When to get in:
A great deck when it’s open & most times it is. This is also one of the easier decks to get decent with, because, well, it’s mono-green. Take the green cards, and you will do a decent job.
Opposition is a special case. It’s mostly a subset of mono-green (though there is a blue-white Opposition tempo deck out there), and it’s one of the best cards for mono-green. If you get an early Opposition, the main changes you want to make to your pick order are that Tropical Island and mana dorks that tap for blue become critical (alongside fetches that get Trop), and blue cards like Remand, Mana Leak, Fact or Fiction, and Riftwing Cloudskate become viable picks. You also want to lean toward a creature-heavy deck, and Deep Forest Hermit becomes awesome instead of just good.
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This is a control deck at it's core. You want to try and control the the board state and really use your life total to your advantage; because when things come together, you should be able to easily get there. There are "3" main win cons here and they all really can intertwine.
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This archetype turns downsides into upsides by pairing sacrifice "enablers" (cards that let you sacrifice creatures) with sacrifice "payoffs" (cards that benefit you when creatures die) and sacrifice "fodder" (creatures that you don't mind losing, either because they come back from the dead or are dinky tokens). So Enablers + Fodder + Payoffs = Profit. Usually your payoffs are some combination of direct damage, life-drain effects, or card draw.
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A deck we've all seen before, spells-matters looks to play a high density of spells and a couple payoff cards that can get value out of those spells. Murmuring Mystic is one the best cards for the archetype. It doubles as a payoff card and a really effective blocker against aggro decks. Usually you are in Jeskai colors, but black can also be an option.
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The Sneak Attack deck is the most reliable combo deck in the Cube. It’s a two-card combo, and Sneak is fast, hard to interact with, and combines with a ton of other cards, so the second part of the combo isn’t even very specific.
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This deck uses the combo of Kiki or Twin plus one of Exarch, Pestermite, Combat Celebrant, Zealous Conscripts, or Restoration Angel (note that Twin plus Angel is the only combo that doesn’t work). It is Izzet with a white splash for Restoration Angel or Recruiter of the Guard, and usually plays like a control deck with a combo finish
Like the Sneak deck, this deck can be a finishing package for any blue control deck, and due to that it's a desirable place to be. It even works nicely with Sneak, as Sneak Attack makes the combo very cheap to assemble.
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This archetype has a surprising number of colors it can fit into. White and blue work well, obviously. You have Day of Judgment and Wrath of God to reset the board. And blue has great counters in Force of Negation, Mystic Confluence, and some other classics.
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I hope this was informational to my newer drafters. Cube is a huge passion of mine, and without you all here to draft it, I can't enjoy it as much. I really do enjoy sharing the experience and joy I get from these cards with the rest of you. I encourage you all to try cube, even just once, before you blow it off. I think you will get hooked. I know I have. Thanks.
Matt
I copied and pasted some portions of this from different articles on the net, some of these words are not my own