The No-White cube is a 4-color, up to 6-player, multiplayer EDH cube. As the name suggests, white cards are omitted entirely. This cube is designed around making it as easy as possible for each player to build a high-power, consistent, and fast commander deck that can threaten to end the game very early. Going 4-color greatly reduces the number of archetypes to keep track of and increases the percentage of high-value cards that slot into multiple strategies. There is nothing wrong with white magic cards, but the primary strengths of the color (limiting players' resources, taxing players, lifegain, etc.) often lengthen the game. Games with this cube are meant to be swingy and fast.
Deckbuilding Rules:To simplify drafting and deckbuilding, there are no other deckbuilding restrictions. The commander color identity and singleton rules do not apply to this cube; you may play any cards you draft.
“Where’s the mana fixing?”Perfect mana fixing is built into the cube.
Instead of the standard card back, the back side of each card is "Ever Growing Kingdom."
When you are building your deck, you will flip your unwanted cards into lands. You can't flip cards in their sleeves during the game.
DraftingThere are two recommended multiplayer draft formats for this cube.
This draft format introduces a few special cards that can influence the way you draft and build your deck. The two types of special cards are Potions, and Blessings. These cards are drafted like all other cards, but do not count towards deck size. Like commanders, they are revealed when the game starts.
PotionsPotions allow you to bend the rules of what you could normally put in the command zone.
There is one blessing for each color. They allow you to expand the colors of cards you can play in your deck.
Deckbuilding can be made easy if you know what to look out for as you draft. Here is a breakdown of a very successful deck with 1 commander:
Once you have selected the cards you will be playing, (most of) the rest of the cards in your pool with be your lands. Pull each card out of it's sleeve, flip it, and put it back in the sleeve. Now your deck is ready to shuffle up.
Archetype GuideThis section will contain a brief description of the main supported archetypes in each color pair. The primary commander options, key support cards, and alternate commanders to add a color will be provided for each archetype. Keep in mind, there are other viable commanders in these colors. Also, there are many powerful support cards that are not listed here. Think of the support cards here as defining a category of card that works with these strategies.