Typical
(360 Card Cube)
Typical
Cube ID
Art by Daniel LjunggrenArt by Daniel Ljunggren
360 Card Cube7 followers
Designed by Blairrows
Owned
$0
Buy
$2,572
Purchase
Mana Pool$749.48

Inspired by the vibes of Bar Cubes and the indulgence of the Live the Dream Cube, this cube was constructed to be approachable for casual Magic players while still feeling like a powder-keg of potential waiting to explode in every match.

Everyone should have a cube that's full of good cards they like playing with. This is mine.

Design Goals
  • Plenty of exciting eye-catchers and humble classics that are satisfying to resolve.
  • Minimize low to the ground, aggressive strategies to encourage greedier decks.
  • Board and stack removal is present, but inefficient.
  • Enough hand sculpting to allow you to see a large amount of your deck each match.
  • Colour fixing is flexible enough to allow manabases to comfortably splash a 3rd/4th colour, but 5c is tricky.
  • Reading a card should inspire, not confuse.
  • Prioritization towards ease of play (easy setup/cleanup, few shuffles, no searching for tokens, etc.).
  • The only auxiliary components you need to play are basic lands and dice.
Design Restrictions
  • 300 spells and 60 lands, singleton.
  • Minimal bummer effects (hand attacks, land destruction, milling out, big lifegain, stax, graveyard sweepers).
  • No functional reprints or strictly-betters.
  • No cards with excess text (referencing commanders, choose a background, etc.).
  • No tokens, keyword counters, or tutors.
  • No double sided, horizontal, or face down cards.
  • No hybrid, snow, colourless, or Phyrexian mana costs.
  • M15 frame only (except for planeswalkers).
  • No watermarks behind card text wherever possible.
  • Page break between effect text and flavour text wherever possible.
Themes

This cube has five simple themes. Each theme is predominant in one colour, with support cards in each of the other colours.

  • w Blink: Building up advantages by flickering permanents
  • u Paradox: Cheating resources by casting spells beyond your hand
  • b Revolt: Cashing in on value by sacrificing permanents
  • r Madness: Making the most out of discarded cards
  • g Pump: Bolstering boards with +1/+1 counters
Mainboard Changelist+76, -76

OTJ and the associated sets have introduced a lot of fun cards, especially for the Paradox theme in this cube, and I also wanted to steal more cards from the Live the Dream Cube. This may be the biggest update this cube ever receives.

I've also renamed this cube to the Typical cube. "Simple Pleasures" was the original name when I was still idealizing it as a non-wordy cube. At some point, I made the Elementry cube and pivoted this one away from simple effects so I could include more pet cards, leading it to evolve into more of a "cards I like" pile. I'm happy with where the cube is at for now, but the name was too dissonant to leave.

View All Blog Posts
Cube Cobra wouldn't exist without your supportPlease consider disabling your ad-blocker, or subscribing to our Patreon to disable ads
Become a PatreonNeed Help?